Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 04-11-2003 , 04:37 PM
shothole's Avatar
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wip - car - custom mini

Hey can i please get some comments about this mini, so far mainly just completed the front end working on the backend now, any comments would be great. also i am planing to animate the car in a older looking black and white filmed scene hence the grainy look so far.

thanks Colm ;

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# 2 05-11-2003 , 02:47 AM
Zyk0tiK's Avatar
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the shape just seems all wrong for some reason...

# 3 05-11-2003 , 04:25 AM
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hmmm there could be some difference in the shape of the body but there shouldnt really be. Here are the guides im using got them from surrland, the pics show my geo. follows the guides pritty well, apart from around the windows and ive made my wheel archs much larger and the car lower all round
any more comments plz they really help !

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thanks Colm.


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# 4 05-11-2003 , 10:11 AM
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the front edge looks a little too square, the minis are a lot more rounded than that at the front. For me the whole car just feels a little too tall, makes it look like it's a bit unbalanced at the moment.

I like the black and white render though, was that done in post?

Alan


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Currently working on: Your Highness

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# 5 06-11-2003 , 02:46 AM
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thats for the tips Pure_Morning ill try round up the front edges now, and mabe make the car a little wider i think i may have made it a little to narrow, and yes the black and white render is done post.
thanks again - Colm


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