This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Heya,
My character's body is built using cps. the left side of her body has the proxy base around it. My hand that you see in the picture is made out of sub-D's. Could someone suggest a way to attach my Sub-D hand to my polygonal body?
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