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Old 27-11-2003, 04:42 AM   #1
LSphinx
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Default ... help with connecting 2 planes..

well... here it is...
:bgreen:
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Old 27-11-2003, 05:09 AM   #2
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Polys?
If so:
1. Select both, Polygons -> Combine.
2. Polygons -> Append polygons, select each edge you want to connect and then select the opposing one on the other side. Repeat until all edges have a new poly connecting them.
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Old 27-11-2003, 03:16 PM   #3
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that might be a eazyer way to do it, than how I have bean.. hummmm
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Old 27-11-2003, 04:06 PM   #4
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hey,...
thanx guys... (just got up.. i'll be working on it this evening.. )
I'm trying to create an iPod I recently bought..
creating those smooth corners was a real bugger.. lol.... but I got over it.. (had to do everything almost manually.. )
thanx again..
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Old 27-11-2003, 04:23 PM   #5
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Quote:
that might be a eazyer way to do it, than how I have bean.. hummmm

me to I have been
1 combining
2 then would extrude edges and move close to the other
3 merge verts.

i always forget about append
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Old 27-11-2003, 04:26 PM   #6
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I'm with ya 3djoe.. thats me also.. LOL how I do it..
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Old 28-11-2003, 02:08 AM   #7
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new question::
thanx
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Old 28-11-2003, 02:25 AM   #8
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...that question above is only for educational purpoces.... :p
I figured out how to merge them... perfectly... thanx to: fredriksson, 3djoe, and ofcause Pony....
chears
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Old 28-11-2003, 02:44 AM   #9
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in the previous steps did you smooth the edges? if so you may need to smooth out the new edges.

edit polygons/normals/soften-harden
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Last edited by 3djoe : 28-11-2003 at 02:48 AM.
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Old 28-11-2003, 03:12 AM   #10
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OMG!!!... that worked great as well..!!!.. :bgreen:
(now I sure know more about maya... lol)
thanx a LOT!!!
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