Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
its on your shader, on the attribute editer for it.. under Special affects. Tern up the glow intincity a bit..
note if your doing a animation you will need to tern off the autoexposer.. to keep it from flickering..
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