Here's one that I can't find in the docs (so far...). I have a joint which rotates in X and Z (not in Y). I have an object whose movement is driven by the joint. I have used Set Diven Key to set up the movements for the X rotation of the joint and the Z rotation.
When I rotate the joint in X, the driven object moves correctly, and when I rotate the joint in Z it's correct. However, if I rotate the joint in both X and Z, the movement of the object is way off. I think the outputs from the X and Z rotation of the joint are being added together to cause this.
Is there a way to force the effect to be avereged rather than added? Better still, is it possible to make a weighted average so that I can control the proportion of the effect the X and Z rotations of my joint?
This would really help me out of a hole if anyone has any ideas.
Happy Christmas to all.