Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 16-09-2005 , 11:10 AM
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Nice modeling. I have a feeling this is gonna come out amazingly.

# 17 16-09-2005 , 11:58 AM
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wow you're pretty fast...
i like the way how the legs are done long - so animé-ish - or is it just me? user added image
but all in all, great job!


Ipso Facto Meenie Moe... MAGICO!!!
# 18 17-09-2005 , 04:43 PM
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I don't think you've taken the character too far from the original at all. In fact I love how you've taken all the aspects of the game and integrated them.

Sort of like how they gave Spider-man organic web spinners in the movies. It is an evolutionary improvement. And your character is full of them.

Brilliant.

The concept work is great (wish I could draw) and the model is coming along really nicely. I'll be keeping my eye on this thread for sure.

# 19 17-09-2005 , 04:51 PM
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very nice! Changing the sex is no problem. And actually welcomed!

# 20 20-09-2005 , 04:46 AM
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t1ck135: Well just because you said `high polugon` I decided to make one.
But I`m having quite bad time doing from the base mesh.

spekkio: Let say I`m kind a `otaku`, people who love anime and those kind of stuff, but only thing is I`m not 100% japanese, so my taste it is little diferent from them.

gelfie: Thanks for the comment, I feel more confident.

mtmckinley: I just hope not to disappoint your `welcome` making her too `disproportionate`, if you know what I wanna mean.

# 21 20-09-2005 , 04:53 AM
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updates

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# 22 20-09-2005 , 04:58 AM
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this is non-smooth version

I`m making this high poly just to use as a normal map.
But I have to be honest, I`m not sure how it`s gonna come up, this is my first time doing a model normal map, before I just had a try with sphere and other basics shapes.

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# 23 20-09-2005 , 05:17 AM
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this is probably going to sound like a really dumb question, but what is a normal map?.....Your model is kicking butt so far.


What I lack in skill I make up for with enthusiasm.
# 24 20-09-2005 , 08:31 AM
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# 25 20-09-2005 , 10:36 AM
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yea, im semi-otaku too hehehe...you're in japan right now?? cool!
nice info from the link you posted user added image
and
nice progress, can't wait to see you apply normal maps.. i wonder how it'd come up


Ipso Facto Meenie Moe... MAGICO!!!
# 26 20-09-2005 , 05:47 PM
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yeah that normal map info was perfect for understanding what they are - cheers user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
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# 27 20-09-2005 , 07:29 PM
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Thanks for that info!!!
You can say im an otaku too :attn:

You know what?, I'm going to take japanese classes from the next month. :attn: :attn: :attn: :attn:

# 28 22-09-2005 , 06:06 AM
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I changed little bit of her face.
Before she was looking too `dark`.
Well I`m get the final fantasy looking character.
I got this DVD `Advent Children`and I decided to make it similar.

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# 29 22-09-2005 , 06:07 AM
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Smooth version.

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# 30 22-09-2005 , 07:36 AM
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very nice user added image

top of the head looks a little square though


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
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