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Exterior lighting in mental ray

by David James Software: Maya 2014

The goal of this tutorial is not to teach you how to light up one scene, but it's to get you comfortable working with mental ray for exterior arch-viz...

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Points of interest in this tutorial:

  • Tone mapping in Maya
  • Mental ray architectural material
  • Creating clouds and animating them for time-lapse shots
  • Photometric lighting in Maya

Environment Sculpting - The Lighthouse Modeling

by Jason Edwards Software: Maya 2011

This tutorial will give you a look at creating an asset in Maya. We start by making a proxy object for later use in simulation, and move on to buildin...

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Points of interest in this tutorial:

  • Hard surface modeling in Maya
  • UV layout in Maya

Other tutorials in this series:

Maya Tutorial: Environment Sculpting - The Lighthouse Modeling
Environment Sculpting - The Lighthouse Texturing

Environment Sculpting - The Lighthouse Texturing

by Jason Edwards Software: Maya 2011, ZBrush 4, PS

Learn to create weathered textures for your hard surface models with this project. Continuing on from the modeling tutorial we look at how to use ZBru...

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Points of interest in this tutorial:

  • Rock sculpting and painting in ZBrush
  • Concrete textures in Photoshop
  • Displacement and destruction normal maps in ZBrush
  • Glass and rusty metal textures in Photoshop

Other tutorials in this series:

Maya Tutorial: Environment Sculpting - The Lighthouse Texturing
Environment Sculpting - The Lighthouse Modeling

Physically Accurate Lighting in mental ray

by David James Software: Maya 2013

This project takes you through the workflow of physically accurate lighting in mental ray. It shows you how to light up the scene you see above with t...

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Points of interest in this tutorial:

  • Linear workflow in Maya
  • Portal lights and Global illumination
  • SSS material for stained glass
  • Final gather maps and color bleed

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