Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hi After rigging my character, I went to rotate the shoulder joint down to put the arm by the characters side and noticed that the visual rotation...
Thread by: daveatpressac Subscribe
Views: 1,199
daveatpressac 18-12-2003|09:20 AM
Replies: 1
Views: 1,199
This character with skeleton and with all controllers (included sneak-walk animation, keyframe) (for Maya 4.0. or higher, with Maya 5 controllers...
Thread by: pal Subscribe
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pal
by pal
16-12-2003|01:33 AM
Replies: 0
Views: 1,437
GreyFox
by GreyFox
12-12-2003|07:57 PM
Replies: 1
Views: 994
I am having trouble moving/rotating the hand... Here the hand is in position, i need to rotate it 90 degrees so its facing up.... ...
Thread by: capella62874 Subscribe
Views: 1,804
capella62874 11-12-2003|08:38 PM
Replies: 2
Views: 1,804
Hi, Thanks to everyone here for your help. Heres my newest issue. Please see screenshot http://louiseeaton.com/members.jpg The hand has...
Thread by: capella62874 Subscribe
Views: 3,045
capella62874 11-12-2003|01:14 AM
Replies: 10
Views: 3,045
I have gone through the manuals,documentation and help file that came with 5.0, but i can't figure out how to go between ik and fk. Can someone...
Thread by: kassun Subscribe
Views: 3,881
kassun
by 3djoe
10-12-2003|07:14 PM
Replies: 3
Views: 3,881
Hi, http://louiseeaton.com/rotations.jpg Please see screenshot. I know this is a basic question but I may be losing it and cannot seem...
Thread by: capella62874 Subscribe
Views: 2,940
capella62874 10-12-2003|12:08 AM
Replies: 4
Views: 2,940
is there a way to setup the neck of my T. rex so that I don't have to position him joint by joint or cv by cv? for instance, can I just place...
Thread by: PilotLtKettch Subscribe
Views: 1,809
PilotLtKettch 09-12-2003|09:49 AM
Replies: 5
Views: 1,809
Can you add blend shapes after you have your model bound to a rig?
Thread by: howardporter Subscribe
Views: 3,835
howardporter 08-12-2003|05:16 AM
Replies: 4
Views: 3,835
I'm creating the skeleton for a character I have made in Maya, but am having trouble getting IK to work on his arms. I made a skeleton for a model...
Thread by: JimmyC Subscribe
Views: 2,891
JimmyC 06-12-2003|07:18 PM
Replies: 4
Views: 2,891
Hi, I was trying to duplicate this model so that I could create blenshapes for the facial animation. But when I duplicated the model, I was...
Thread by: nspiratn Subscribe
Views: 1,461
nspiratn 03-12-2003|10:09 PM
Replies: 2
Views: 1,461
I have several legs and arms, each one being bound to a seperate skeleton with Rigid Bind. I get everything bound together and save my scene, then...
Thread by: Exdaix Subscribe
Views: 4,690
Exdaix
by Exdaix
02-12-2003|12:12 AM
Replies: 3
Views: 4,690
Hi everyone, Wondering if anybody has a clue as to what is going on here? I've been trying to set up a simple reverse foot setup in maya 5, i've...
Thread by: ade90054 Subscribe
Views: 1,657
ade90054 28-11-2003|02:53 PM
Replies: 1
Views: 1,657
HI all, Does anyone know the process of importing Mocap data and attaching it to a skeleton in Maya?
Thread by: stephen.h1 Subscribe
Views: 1,326
stephen.h1 23-11-2003|09:30 AM
Replies: 0
Views: 1,326
Does anyone know if there's a way to have the character riggs group nodes pivot point follow the character. :confused: I've grouped all the control...
Thread by: christobal Subscribe
Views: 6,391
christobal 21-11-2003|06:43 PM
Replies: 2
Views: 6,391
I need to add an object to a very precise already-made animation cycle. Is there any way to copy the cycle to the other object or maybe add the...
Thread by: isp_of_doom Subscribe
Views: 1,614
isp_of_doom 18-11-2003|06:46 AM
Replies: 3
Views: 1,614
Right, I have my animation and it all going great. The thing is that I want certain parts to go faster. Im sure someone as already asked this...
Thread by: Tim_LIVID Subscribe
Views: 1,480
Tim_LIVID
by Kurt
18-11-2003|06:06 AM
Replies: 4
Views: 1,480
Hey I want to rig the wings for a fairy that I am creating. I haven't created them yet, and I was hoping someone would be kind enough to give me...
Thread by: thebrianproject Subscribe
Views: 1,053
thebrianproject 17-11-2003|02:44 PM
Replies: 1
Views: 1,053
Does anyone have "normal" joint rotation limits that they give to a human arm using IK? I have set some that I think should work but I get strange...
Thread by: contrast Subscribe
Views: 1,835
contrast 13-11-2003|11:34 PM
Replies: 0
Views: 1,835
Hi! Just rigged my first character (hunanoid) and skinned it. I'v made a group node for everything to be able to move the character anywhere I...
Thread by: christobal Subscribe
Views: 1,885
christobal 13-11-2003|05:41 PM
Replies: 1
Views: 1,885
HI guys, I have animated a fractal texture over a plane, I have also attached a brownian bump to it. The question is how do I get the bump to follow...
Thread by: stephen.h1 Subscribe
Views: 1,783
stephen.h1 12-11-2003|07:04 PM
Replies: 6
Views: 1,783
hey this is my first time to rig a character and I was wonder a couple of things: 1. If my model is polygonal, then should I smooth it before...
Thread by: thebrianproject Subscribe
Views: 1,147
thebrianproject 09-11-2003|02:15 PM
Replies: 1
Views: 1,147
So here's the problem, I have my character all modeled and rigged and now I want to animate. What I want is for my character to balance a ball and...
Thread by: Tim_LIVID Subscribe
Views: 4,011
Tim_LIVID 08-11-2003|09:02 PM
Replies: 14
Views: 4,011
Hi all. I get a huge slow down when I use dope sheet with the trax editor. Is the usual? It doesn't happen at any other time. Thanks
Thread by: jpaton Subscribe
Views: 1,447
jpaton
by jpaton
07-11-2003|05:55 PM
Replies: 0
Views: 1,447
I have a curve with 5 clusters attached, and these clusters I wanna contraint to 5 vertices, one per cluster, on a polysurface which should result in...
Thread by: caligraphics Subscribe
Views: 4,486
caligraphics 07-11-2003|02:19 PM
Replies: 1
Views: 4,486
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