Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
....
Thread by: djackson362 Subscribe
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djackson362 21-07-2003|12:32 AM
Replies: 4
Views: 1,589
Cant find the original thread...But have his moments almost done... than off to the bat and ball... I added some more weight to his movments. still...
Thread by: Kurt Subscribe
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Kurt
by Kurt
18-07-2003|02:47 PM
Replies: 14
Views: 3,836
OK, here is the result of my little robot ... any critics are welcome ...
Thread by: peterTheHero Subscribe
Views: 1,546
peterTheHero 18-07-2003|07:30 AM
Replies: 5
Views: 1,546
looking for tutorial traffic in the city, 1.many cars at a crossing 2. peoples going on the sidewalk 3. peoples entering and leaving a building ...
Thread by: colomea Subscribe
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colomea
by colomea
16-07-2003|08:24 PM
Replies: 0
Views: 902
Hi there, I guess this is kind of trivial but I can't get it right ... I have a robot character walking and want to add a natural looking antenna...
Thread by: peterTheHero Subscribe
Views: 1,038
peterTheHero 16-07-2003|11:41 AM
Replies: 2
Views: 1,038
Hello, this is not a post about which method is better, cause this subject could go on for a pretty long time. I've search other sites and was...
Thread by: strytus Subscribe
Views: 1,934
strytus
by Nem
14-07-2003|07:50 PM
Replies: 3
Views: 1,934
Hello, I'm modelling a WWII German panzer tank and, thinking further, i'd like to animate the tracks. The tracks should be splitted into...
Thread by: septentrio Subscribe
Views: 3,635
septentrio
by drknow
12-07-2003|11:30 PM
Replies: 5
Views: 3,635
Hello there! I was wondering if there's a way to animate a simple character with joints and bones and then replace him with a more complex...
Thread by: mister.p Subscribe
Views: 1,306
mister.p 12-07-2003|04:43 AM
Replies: 5
Views: 1,306
OK I have searched me 'Maya Character Animation Book' and cannot find me answer so I'll ask you lot :D I have a trax walk cycle for me Knobby...
Thread by: gazzamataz Subscribe
Views: 1,104
gazzamataz 07-07-2003|01:26 PM
Replies: 0
Views: 1,104
As some of you may very well know, I stink at expressions and the like. Here's what I want done: Locator will move only on the x and y axis. For...
Thread by: Darkware Subscribe
Views: 1,795
Darkware
by kbrown
04-07-2003|10:23 PM
Replies: 6
Views: 1,795
Hi! If I have a bone chain with a cv-curve in it controlled by an IK spline handle, is their a way to mirror/duplicate that entire arrangement? I...
Thread by: Tim L Subscribe
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Tim L
by Tim L
04-07-2003|06:34 PM
Replies: 0
Views: 2,755
HELP! Can anybody tell me why this is happening? Here's the blend shapes Im using so far. Simple mouth positions, mainly just open and closed...
Thread by: dave_baer Subscribe
Views: 1,251
dave_baer 30-06-2003|02:33 AM
Replies: 3
Views: 1,251
I'm not quite at the point where I'm ready to animate anything (still building my scene) in my movie but I had a question regarding a script for...
Thread by: Russell Subscribe
Views: 1,506
Russell
by Russell
29-06-2003|03:14 PM
Replies: 2
Views: 1,506
hello, does anyone here know how to delete an attribute in the attribute editor? for example, lets say that i was poly modeling... like a...
Thread by: strytus Subscribe
Views: 1,717
strytus
by strytus
28-06-2003|03:59 AM
Replies: 4
Views: 1,717
hey ok i have my blue guy rigged when i try to apply blendshapes he moves out of the skeleton and to the position wear the target is instead of...
Thread by: mumbojumbo_13 Subscribe
Views: 1,530
mumbojumbo_13 27-06-2003|08:32 AM
Replies: 6
Views: 1,530
i have this very annoying problem that my character is so slow when i smooth bind the skin that it is not even funny. when i only manipulte the...
Thread by: BabyDuck Subscribe
Views: 4,688
BabyDuck 25-06-2003|10:45 PM
Replies: 6
Views: 4,688
Oke..In max you have the Track View. In there all the items of the object are listed (material, texture, motion etc, etc). So you can add and and...
Thread by: Protheus Subscribe
Views: 1,527
Protheus 25-06-2003|06:57 PM
Replies: 3
Views: 1,527
Hey all - What would be the best way to rig an articulated vehicle such as a semi pulling a trailer, so that the entire thing could be animated...
Thread by: jsimpson Subscribe
Views: 2,468
jsimpson 24-06-2003|02:19 PM
Replies: 2
Views: 2,468
Help. I'm playing around with animating the construction of things and then applying gravity to one object after its built. I first animate the...
Thread by: sjurick Subscribe
Views: 3,678
sjurick
by ragecgi
22-06-2003|08:18 PM
Replies: 3
Views: 3,678
hi there maya setup artists, dose any one know how to setup the back leg of a dog, or does any one knows where could i find a good tutorial? ...
Thread by: olivermagno Subscribe
Views: 2,629
olivermagno
by Kurt
20-06-2003|12:17 PM
Replies: 1
Views: 2,629
i am weighting this dog, as you can see in the image the weighting is some what very difficult to acchive, do i need to extend the geometry, or do...
Thread by: olivermagno Subscribe
Views: 1,859
olivermagno 16-06-2003|11:24 AM
Replies: 6
Views: 1,859
I just made a simple character, rigged him very simply, and tried animating him. He is just picking up a ball. Question though, is it possible to...
Thread by: MKess007 Subscribe
Views: 2,334
MKess007 12-06-2003|02:23 PM
Replies: 4
Views: 2,334
I'm making a Tank track, and I want to use a CV Curve with a Motion Trail to position, and animate the track. But I'm having problems with making...
Thread by: GreyFox Subscribe
Views: 2,876
GreyFox 10-06-2003|12:37 AM
Replies: 5
Views: 2,876
hey guys wether i use 25 fps or 15 fps or any other setting in the preferences ..maya renders at 29.97 fps or in other words NTSC standard ..which...
Thread by: jooji Subscribe
Views: 2,725
jooji
by jooji
08-06-2003|07:05 PM
Replies: 2
Views: 2,725
we are trying to export an animation clip from our low res character, but every time we push the export button maya gave us this kind of message: ...
Thread by: olivermagno Subscribe
Views: 1,433
olivermagno 07-06-2003|03:09 AM
Replies: 0
Views: 1,433
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