Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
Having an odd problem with my tangent handles in the graph editor. I'm trying to animate the shoulders on that character thats in my walk cycle post,...
Thread by: kal Subscribe
Views: 18,947
kal 14-01-2003|02:21 AM
Replies: 11
Views: 18,947
Hi everybody. My question is, how to render sequence without the Batch Render, viewing the progress in render view. Another question, how to...
Thread by: skidd Subscribe
Views: 4,947
skidd
by skidd
11-01-2003|01:14 PM
Replies: 3
Views: 4,947
Hi all, See the tut section for link to great tut re blendshapes for deformation with blendshapes and skeletons. Here is a little example of...
Thread by: Jim Subscribe
Views: 2,823
Jim
by pitbull
09-01-2003|04:28 PM
Replies: 7
Views: 2,823
I suddenly found out that I need a few more frames at the very beginning of my animation. How can I add some frames before frame? Indeed, how can I...
Thread by: petanque Subscribe
Views: 19,007
petanque 09-01-2003|03:58 PM
Replies: 3
Views: 19,007
Once again I need help :) My problem this time is how to add frames to an animation so that it runs slower. My situation is that I have an...
Thread by: iasion Subscribe
Views: 2,486
iasion
by iasion
06-01-2003|04:00 PM
Replies: 4
Views: 2,486
Ok Im ready for my last 2 scenes of my demo, and im just wondering what would be the best way to go about keeping his hand/s on the sword as he pulls...
Thread by: Kurt Subscribe
Views: 1,265
Kurt
by Kurt
03-01-2003|10:00 PM
Replies: 2
Views: 1,265
I have absolutely no idea how to go about animating this. I'd appreciate if anyone can point me in the right direction. ...
Thread by: schmick Subscribe
Views: 1,965
schmick
by ragecgi
31-12-2002|10:41 PM
Replies: 9
Views: 1,965
I have been trying to get a movie going in a Maya animation, but can't get it to work. I take my digital camera, shoot a film, hook it up to my...
Thread by: Darkware Subscribe
Views: 3,570
Darkware 30-12-2002|01:11 AM
Replies: 6
Views: 3,570
Ok guy's remind me when you see me how much I hate tring to animate a nice loose walk. MAN!!! you use clamped keys on the feet he jugges a bit, use...
Thread by: Kurt Subscribe
Views: 2,930
Kurt
by Kurt
29-12-2002|04:24 PM
Replies: 9
Views: 2,930
hello guys. i have a problem here with blendshape and set driven key.... fig1 shows the arm rotated in the Y axis at 90degrees...i added a...
Thread by: pitbull Subscribe
Views: 2,662
pitbull
by pitbull
27-12-2002|01:02 PM
Replies: 7
Views: 2,662
How do I use motion capture in Maya. Does it accept BVH files? Do I need a plugin?
Thread by: Rodi Subscribe
Views: 1,229
Rodi 26-12-2002|01:08 PM
Replies: 1
Views: 1,229
small but cute. this place rules. does the codex work. its under 2.
Thread by: raul Subscribe
Views: 1,533
raul
by raul
23-12-2002|04:31 AM
Replies: 8
Views: 1,533
Sorry deleted the first thread by mistake. Well the 1st scene is pretty much done, might add a bit more off setting to the arms, but over all im...
Thread by: Kurt Subscribe
Views: 2,018
Kurt 22-12-2002|09:17 PM
Replies: 11
Views: 2,018
me zombie gurl walk can you guys see this. wow this place rules. now i can show off some animation. how big is this site? who do we thank. ...
Thread by: raul Subscribe
Views: 1,316
raul
by raul
21-12-2002|07:17 PM
Replies: 2
Views: 1,316
Fish animatic, just experimenting
Thread by: Kurt Subscribe
Views: 1,994
Kurt 20-12-2002|04:39 AM
Replies: 5
Views: 1,994
was bored on this rainy sunday afternoon so thought I'd try animating somthing to sound directly in maya... pretty(very!) rough around the edges...
Thread by: kal Subscribe
Views: 1,381
kal 17-12-2002|12:35 PM
Replies: 6
Views: 1,381
While doing the Primitive Man tutorial in Maya E-book 'Learning Maya' all works fine until it comes to the point of duplicating the arm. After...
Thread by: dexter10 Subscribe
Views: 3,146
dexter10
by kbrown
17-12-2002|10:29 AM
Replies: 1
Views: 3,146
i have a character on trax (arms and legs in the same clip) and hes running, but i want to animate his arm as an extra to his animated arm in the...
Thread by: Nem Subscribe
Views: 5,327
Nem
by Nem
13-12-2002|01:07 AM
Replies: 15
Views: 5,327
Greetings - a Skeleton / Bind question... I have modelled some pants for a character out of nurb patches, but I must be missing something when it...
Thread by: dkouts Subscribe
Views: 1,808
dkouts 11-12-2002|05:47 PM
Replies: 5
Views: 1,808
Hi people, Here's an animation test i'm working on at the moment, he's a low-poly character (2,293 polys) doing a run & jump. I'm fairly...
Thread by: ade90054 Subscribe
Views: 2,861
ade90054
by kal
07-12-2002|12:21 AM
Replies: 7
Views: 2,861
Hi all... When you model a characters head made up of a few seperate nurb patches all grouped under one parent Group Node called say "Final Head",...
Thread by: dkouts Subscribe
Views: 3,565
dkouts
by dkouts
06-12-2002|03:36 PM
Replies: 3
Views: 3,565
I'm trying (very hard!!) to make a mecanical arm/industrial robot-thingy with the base rotating horisontally, and the other joints rotating...
Thread by: DukerX Subscribe
Views: 2,539
DukerX
by DukerX
03-12-2002|07:02 PM
Replies: 5
Views: 2,539
Hi people, I am animating a character at the moment doing afew walk's and run's, i'm animating the characters walk on 12's and have set the first...
Thread by: ade90054 Subscribe
Views: 4,147
ade90054
by DukerX
03-12-2002|06:49 PM
Replies: 4
Views: 4,147
Can someone help me with gettint a snake to follow a path? When i try to animate a snake on the path it doesnt follow it exactly. I was wondering if...
Thread by: iron_tick Subscribe
Views: 2,110
iron_tick
by Kurt
03-12-2002|03:54 AM
Replies: 7
Views: 2,110
Consider a simple leg joint chain : *Hip *Knee +Ankle OK, you can grab the ankle IK handle and drag the leg into a pose, but suppose...
Thread by: dkouts Subscribe
Views: 8,042
dkouts
by kbrown
02-12-2002|04:38 PM
Replies: 9
Views: 8,042
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