Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
Iv got this model that im rigging and as soon as i place the ikhandle it slightly shifts the bones from the mesh....Is there a way to make sure it...
Thread by: KHM3dia Subscribe
Views: 2,838
KHM3dia
by KHM3dia
09-06-2013|11:04 AM
Replies: 0
Views: 2,838
Hi, I'm creating game character movements. When I set rotation key frames of my "hip control" in between frames are messed up. Two problems happens...
Thread by: lauris47 Subscribe
Views: 7,391
lauris47 08-06-2013|04:57 PM
Replies: 2
Views: 7,391
Hello, I've got a problem in one of my first animations I'm making in maya, it's a school project, it has to be finished next week.. so, I've...
Thread by: pieterjangoeman Subscribe
Views: 8,824
pieterjangoeman 05-06-2013|06:40 PM
Replies: 2
Views: 8,824
Hi there, I have a question: I want to animate a guy playing a guitar. My plan is the following: I want to create a guitar strap with ncloth, the...
Thread by: Hansi3 Subscribe
Views: 6,325
Hansi3
by Hansi3
31-05-2013|10:09 PM
Replies: 12
Views: 6,325
Hi, its not first time I experienced this, and its very strange. I have object and two same keyframes (second is "paste" of first one). Problem is...
Thread by: lauris47 Subscribe
Views: 3,574
lauris47 22-05-2013|11:46 AM
Replies: 1
Views: 3,574
Hey guys! So I have been rigging a character and I noticed when I'm moving my parent joint the rest of the joints keep the original orientation,...
Thread by: Nesphito Subscribe
Views: 15,217
Nesphito 14-05-2013|11:54 AM
Replies: 1
Views: 15,217
Hi Guys The tutorial I am working from uses a geometry constrain to hold the wheels to the ground but the tank I am rigging its track will lift of...
Thread by: daverave Subscribe
Views: 8,501
daverave 05-05-2013|05:24 PM
Replies: 7
Views: 8,501
Hey guys, First of all, this is a great board and I learned a lot from the threads. Right now, I need some help.. I didnt find any related...
Thread by: Hansi3 Subscribe
Views: 8,321
Hansi3 03-05-2013|01:54 AM
Replies: 14
Views: 8,321
Well, I deleted history not knowing it deletes the skin weights.... I already saved and exited it. Is there any way to get the skin weight info...
Thread by: bpears Subscribe
Views: 10,598
bpears 02-05-2013|06:09 AM
Replies: 4
Views: 10,598
I was wondering how I can make an animation of an animal birth, its for an app. So within a 24 hr period you can view the egg growing with the little...
Thread by: hotsinker Subscribe
Views: 3,648
stwert
by stwert
01-05-2013|04:48 PM
Replies: 5
Views: 3,648
http://i44.tinypic.com/fsbki.jpg I don't even know what to call this problem. The thing is, the rest of my Maya files are fine except for this...
Thread by: Nadilean Subscribe
Views: 4,237
Nadilean 27-04-2013|03:13 PM
Replies: 7
Views: 4,237
Hey guys, I was wondering if there was a way to "mask" out (parts of) a mesh with another mesh. For instance we have a green mesh and a red...
Thread by: raivion Subscribe
Views: 18,506
metalmustaine 27-04-2013|10:25 AM
Replies: 9
Views: 18,506
Hello.. main rotor and tail rotor, Do not turn into main axis high speed not ok slow speed ok. Swing top down.
Thread by: CLAUDE Subscribe
Views: 2,561
CLAUDE
by CLAUDE
26-04-2013|11:08 AM
Replies: 0
Views: 2,561
Edit: Nevermind I just saw a post where they had the same problem and solved it. I just need to start reading other posts more :) Here is the link to...
Thread by: Nesphito Subscribe
Views: 3,502
Nesphito 20-04-2013|06:22 PM
Replies: 0
Views: 3,502
Hello, creating animations for game character. http://youtu.be/T7Hn5AOxXhQ Worst thing is that I never know if I go on correct path of doing it....
Thread by: lauris47 Subscribe
Views: 3,496
lauris47 18-04-2013|04:25 PM
Replies: 0
Views: 3,496
Ive got this shoulder skinned really nicely, but in the next screenshot on the forearm, Maya has this random thing were it places random weights were...
Thread by: KHM3dia Subscribe
Views: 2,751
KHM3dia 14-04-2013|04:14 AM
Replies: 3
Views: 2,751
I've got a problem with my simple bipedal rig, everything is fine when the main control is at 0, but when it is rotated 180 the character's ankles...
Thread by: ThisIs49th Subscribe
Views: 4,948
ThisIs49th 13-04-2013|09:59 PM
Replies: 0
Views: 4,948
So, how do you animate a normal mapped characters mouth? Won't the normal mapping look weird when it gets animated?
Thread by: bpears Subscribe
Views: 3,360
bpears
by bpears
13-04-2013|06:07 PM
Replies: 0
Views: 3,360
Getting some weird results here and spent hours and hours going around this..... giving up. I created the skeleton with HumanIK and binded the...
Thread by: cgisoul Subscribe
Views: 8,723
cgisoul
by cgisoul
12-04-2013|01:30 PM
Replies: 1
Views: 8,723
I've been trying to figure this out for about a day now, so maybe someone can help me and I would be very grateful. When I select my shoulder joint...
Thread by: Brickcity Subscribe
Views: 4,977
Brickcity 09-04-2013|10:35 PM
Replies: 2
Views: 4,977
I am extremely new at this so bear with me. xD I'm modelling a character, and so far I've successfully weighted the feet, legs, hands and fingers,...
Thread by: Bobbidy Subscribe
Views: 2,302
Bobbidy 08-04-2013|10:47 PM
Replies: 1
Views: 2,302
Hi there, Currently in the process of creating a rig but the joints on the arms aren't behaving exactly how I want them. ...
Thread by: UKTomm Subscribe
Views: 4,729
UKTomm
by UKTomm
08-04-2013|07:05 PM
Replies: 6
Views: 4,729
Hello, would it be possible to make it move ? I am new to rigging and do not understand much. side rotations would be somewhere at the bottom, I...
Thread by: lauris47 Subscribe
Views: 3,457
lauris47 06-04-2013|06:01 PM
Replies: 8
Views: 3,457
So i'm having a problem with my animation files. I did the animations the night before referencing my rig file and when i opened them up again the...
Thread by: MamoruK Subscribe
Views: 2,012
MamoruK
by MamoruK
26-03-2013|06:51 PM
Replies: 0
Views: 2,012
As the title asks, why does my animation gradually come to a stop? How can I fix it? I'm making a walking animation and it's supposed to be halted...
Thread by: Connor Lee Subscribe
Views: 2,483
Connor Lee 25-03-2013|09:46 AM
Replies: 0
Views: 2,483
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