Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 12-04-2013 , 05:34 AM
cgisoul's Avatar
Lifetime Member
Join Date: Apr 2011
Posts: 258

HumanIK - Control Rigg problems - Help

Getting some weird results here and spent hours and hours going around this..... giving up.

I created the skeleton with HumanIK and binded the skeleton with the mesh. So far so good.
However, after saving the edits, going around the Orient joints and locking the skeleton......So far so good.

The problem starts after I do all the steps above, when I press create ControlRig. It shows me a dot only instead of the full control rig...
Please see attached images.

What am I doing wrong? Any help please.

Attached Thumbnails
# 2 12-04-2013 , 01:30 PM
cgisoul's Avatar
Lifetime Member
Join Date: Apr 2011
Posts: 258
Okay, I sorted out the problem but I still don't know why.

I selected the whole mesh and combined all the items. Then I exported the whole mesh as an obj.

Started a new blank scene, imported the obj and re-started the humanik again.

Create skeleton, adjust bones position, mirror left -> right, save edits, lock rig.

Create Control Rig, done.

However, while testing the workflow, I find out the reason why the mesh was all twisted and is due to the orient joint. In other words, I shouldn't even needed to do any Orient joint as HIK standard skeleton already comes with optimized orient joints.

The only one last question still remains is....why the control rig came only as a dot before? That I am still clueless.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads