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Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
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BlendShape Issue
Hey, guys! I'm trying to add a blend shape for a downloaded rig, but I get some points moving when they are not supposed to. I've checked the...
Thread by: LastWolf
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Views: 4,390
by
LastWolf
09-01-2017|05:02 PM
Replies:
2
Views: 4,390
What type of wave controller is this?
What type of wave controller is this? I need to make a character spine. This type of wave rig controller is much better than the FK rig....
Thread by: computertech
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Views: 4,574
by
dlopezdemedrano
04-01-2017|07:32 AM
Replies:
2
Views: 4,574
Maya rigging problem, probably due to skinning?
Hello, I've got a problem with a simple character rig in Maya, it's a problem I've had before but can never find a solution to. I'm not too skilled...
Thread by: Stampy
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Views: 7,382
by
dlopezdemedrano
04-01-2017|07:28 AM
Replies:
4
Views: 7,382
Model not aligning with the Skeleton
Hello everyone, I'm currently having an issue where I'm importing a model but the Mesh does not go into position with the skeleton rig, if you move...
Thread by: JackScurvy
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Views: 5,137
by
dlopezdemedrano
04-01-2017|07:24 AM
Replies:
1
Views: 5,137
newb: Why is rotating joints weird like this???
Ok so im going through the Maya 4.5 Savvy Book and i am on the skeleton/joints section. Im going through one of the tutorial and it was telling me to...
Thread by: orgeeizm
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Views: 6,253
by
dlopezdemedrano
04-01-2017|07:10 AM
Replies:
3
Views: 6,253
problem in move joint after skin
i skined my character and then i found one of my joint dose not have a good rotation so i used “move skin joint tool” and correct the axis but then...
Thread by: sjafarian237
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Views: 6,305
by
dlopezdemedrano
04-01-2017|07:04 AM
Replies:
1
Views: 6,305
Rigging question.
Hello everyone, Can verts be sculpted and moved around when a mesh is skinned and weighted? In the same way it can be done in 3dMax, I apologise...
Thread by: Anthonytony
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Views: 3,906
by
dlopezdemedrano
04-01-2017|07:00 AM
Replies:
1
Views: 3,906
creating whole animation in one big scene file
Hello, i have a 1.45 minute long animation, with just one character dancing around a room. There are many shot changes in the final video, but i...
Thread by: samwilliams
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Views: 4,220
by
Gen
01-12-2016|11:41 AM
Replies:
1
Views: 4,220
FACE mocap retargeting
Hi,can you give me some advise ,how i can apply 3d face mocap points to rig controls? how faceware or cubicmoution doing that with 2d capture, i mean...
Thread by: resister
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Views: 3,935
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resister
18-11-2016|08:49 PM
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0
Views: 3,935
Motion path jumps first to last
Hey I know it is probably some simple setting I've missed but I can't find it. I have an object on a motion path curve and it stays at frame 1...
Thread by: CAPSLOCKSMITH
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Views: 2,944
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CAPSLOCKSMITH
16-11-2016|10:11 PM
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0
Views: 2,944
graph editor modifiers
hello. i have just read an article about modifiers in graph editor in blender. is there no such thing in maya?
Thread by: mickhah
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Views: 3,483
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mickhah
11-11-2016|09:32 AM
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0
Views: 3,483
Maya overwriting keys
I am animating a simple ball with a locator in Maya. If I set a keyframe at frame one and then go forward and keyframe it again in a different...
Thread by: maryskomerza
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Views: 4,204
by
stwert
03-11-2016|12:49 AM
Replies:
1
Views: 4,204
HumanIK skeleton definition reuse pipeline
I have MOCAP animation files in .fbx format for game. There are about 100 separate .fbx animation recorded using same rig. In HumanIK I created...
Thread by: sushb001
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Views: 4,734
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sushb001
18-10-2016|12:13 PM
Replies:
0
Views: 4,734
Skin Weights Spotty?
Hi! I am working in Maya and for some reason my skin weights are acting funny. I did them the other day and they were fine. I went to tweak them...
Thread by: seiberta5
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Views: 4,596
by
nobalister
12-10-2016|02:57 PM
Replies:
1
Views: 4,596
FBX will not export more than one blendshape
Hey, I have a character with different blend shape emotions, however only one and specific will export to fbx format. Others will be visible in...
Thread by: lauris47
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Views: 7,919
by
lauris47
14-09-2016|05:41 PM
Replies:
1
Views: 7,919
Muscle/bone pointing not along the skeleton joint
Hey, as title states, I have that problem. It is not up axis problem, but something else. I have skin attached and tried to disconnect it. Also...
Thread by: lauris47
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Views: 6,749
by
ChromaticSwamp
13-09-2016|10:07 AM
Replies:
5
Views: 6,749
Rigging Problem - Mirror Skin Weights
Okay so I'm new to rigging but I'm faced with a problem - I can't get Maya to mirror my skin weights correctly. Thing is, I weighted the skin on the...
Thread by: Ysvetti
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Views: 8,454
by
Ysvetti
12-09-2016|01:59 PM
Replies:
1
Views: 8,454
animating along a motion path
So im trying to figure out this motion path animation and animating joints along the path. Now i know about just animating the offset of the curve...
Thread by: MamoruK
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Views: 11,043
by
j0DiG0
05-09-2016|12:50 PM
Replies:
12
Views: 11,043
Light/Shadow that follows object
Hello there! I hope this is in the right forum. I have an animated object which moves from a side to another. I created two spot lights and...
Thread by: nabari
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Views: 4,994
by
Gen
20-08-2016|08:52 PM
Replies:
1
Views: 4,994
How to join tangents in graph editor(Maya)
Hi, I was searching for such problems solution, but I couldn't find any. So, I thought if you pro CG bros could help me. I cannot joint 1 tangent to...
Thread by: Faker513
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Views: 3,699
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Faker513
14-08-2016|04:04 PM
Replies:
0
Views: 3,699
Animated Textures for AR?
Hello, I am playing around with some AR stuff, its pretty easy to export things from maya and test them out in AR.. but Does anyone know how to...
Thread by: sonnyangell1982
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Views: 3,424
by
sonnyangell1982
11-08-2016|04:28 PM
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0
Views: 3,424
Trying to animate like videogames
Is there some way to make a character move as if it were in a video game? For example, when a character is at 45 degrees in front of a wall, and...
Thread by: arkmnpszy
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Views: 3,736
by
arkmnpszy
26-07-2016|05:55 PM
Replies:
0
Views: 3,736
Rubber Hose Legs and Arms
I am interested in creating a character animation that has a "rubber hose" style. Example:...
Thread by: dudebot67
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Views: 4,699
by
dudebot67
04-07-2016|02:26 PM
Replies:
0
Views: 4,699
How to reflect the number of objects together with animation mirror
I animate the helicopter chassis, which is made up of multiple objects. Then I want to copy the mirror this chassis with animations. For this we have...
Thread by: Laguna90
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Views: 3,847
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Laguna90
24-06-2016|02:43 PM
Replies:
0
Views: 3,847
Human IK Rig Not Working
I'm not sure how else to explain this other than saying my rig is not working. I used the Human IK setup, and created the control rig, etc. etc....
Thread by: Sspeeder
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Views: 6,748
by
Sspeeder
23-06-2016|09:37 PM
Replies:
0
Views: 6,748
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