Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Does anyone know if there's a way to have the character riggs group nodes pivot point follow the character. :confused: I've grouped all the control...
Thread by: christobal Subscribe
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christobal 21-11-2003|06:43 PM
Replies: 2
Views: 6,393
HI all, Does anyone know the process of importing Mocap data and attaching it to a skeleton in Maya?
Thread by: stephen.h1 Subscribe
Views: 1,326
stephen.h1 23-11-2003|09:30 AM
Replies: 0
Views: 1,326
Hi everyone, Wondering if anybody has a clue as to what is going on here? I've been trying to set up a simple reverse foot setup in maya 5, i've...
Thread by: ade90054 Subscribe
Views: 1,657
ade90054 28-11-2003|02:53 PM
Replies: 1
Views: 1,657
I have several legs and arms, each one being bound to a seperate skeleton with Rigid Bind. I get everything bound together and save my scene, then...
Thread by: Exdaix Subscribe
Views: 4,690
Exdaix
by Exdaix
02-12-2003|12:12 AM
Replies: 3
Views: 4,690
Hi, I was trying to duplicate this model so that I could create blenshapes for the facial animation. But when I duplicated the model, I was...
Thread by: nspiratn Subscribe
Views: 1,461
nspiratn 03-12-2003|10:09 PM
Replies: 2
Views: 1,461
I'm creating the skeleton for a character I have made in Maya, but am having trouble getting IK to work on his arms. I made a skeleton for a model...
Thread by: JimmyC Subscribe
Views: 2,892
JimmyC 06-12-2003|07:18 PM
Replies: 4
Views: 2,892
Can you add blend shapes after you have your model bound to a rig?
Thread by: howardporter Subscribe
Views: 3,836
howardporter 08-12-2003|05:16 AM
Replies: 4
Views: 3,836
is there a way to setup the neck of my T. rex so that I don't have to position him joint by joint or cv by cv? for instance, can I just place...
Thread by: PilotLtKettch Subscribe
Views: 1,809
PilotLtKettch 09-12-2003|09:49 AM
Replies: 5
Views: 1,809
Hi, http://louiseeaton.com/rotations.jpg Please see screenshot. I know this is a basic question but I may be losing it and cannot seem...
Thread by: capella62874 Subscribe
Views: 2,941
capella62874 10-12-2003|12:08 AM
Replies: 4
Views: 2,941
I have gone through the manuals,documentation and help file that came with 5.0, but i can't figure out how to go between ik and fk. Can someone...
Thread by: kassun Subscribe
Views: 3,882
kassun
by 3djoe
10-12-2003|07:14 PM
Replies: 3
Views: 3,882
Hi, Thanks to everyone here for your help. Heres my newest issue. Please see screenshot http://louiseeaton.com/members.jpg The hand has...
Thread by: capella62874 Subscribe
Views: 3,045
capella62874 11-12-2003|01:14 AM
Replies: 10
Views: 3,045
I am having trouble moving/rotating the hand... Here the hand is in position, i need to rotate it 90 degrees so its facing up.... ...
Thread by: capella62874 Subscribe
Views: 1,804
capella62874 11-12-2003|08:38 PM
Replies: 2
Views: 1,804
GreyFox
by GreyFox
12-12-2003|07:57 PM
Replies: 1
Views: 994
This character with skeleton and with all controllers (included sneak-walk animation, keyframe) (for Maya 4.0. or higher, with Maya 5 controllers...
Thread by: pal Subscribe
Views: 1,437
pal
by pal
16-12-2003|01:33 AM
Replies: 0
Views: 1,437
Hi After rigging my character, I went to rotate the shoulder joint down to put the arm by the characters side and noticed that the visual rotation...
Thread by: daveatpressac Subscribe
Views: 1,200
daveatpressac 18-12-2003|09:20 AM
Replies: 1
Views: 1,200
1: I have made previous models with the mouth "sealed" but now I am working on a project that requires my charictor to be able to talk... so I need...
Thread by: fire_master Subscribe
Views: 1,833
fire_master 18-12-2003|01:18 PM
Replies: 6
Views: 1,833
Hi, here's a walk I've been working on. I have a feeling that it looks a but stiff, not sure why though. Any suggestions? thanks.
Thread by: nspiratn Subscribe
Views: 4,049
nspiratn 19-12-2003|10:34 AM
Replies: 13
Views: 4,049
Hi all, hope everyone had a good christmas :) Just a quick question, does anybody know how I can add my character animation controls to a layer...
Thread by: ade90054 Subscribe
Views: 1,988
ade90054 28-12-2003|11:11 PM
Replies: 4
Views: 1,988
okay. I have a character that who's body is modelled in a single mesh, and I want him to pick up a ball and then throw it. Pretty straight forward,...
Thread by: skyzeyez Subscribe
Views: 1,493
skyzeyez 29-12-2003|12:43 AM
Replies: 3
Views: 1,493
Hi all, Anybody know if it's possible to bake out the animation that the graph editor creates when you use ' cycle with offset ' so say i've got a...
Thread by: ade90054 Subscribe
Views: 3,295
ade90054 29-12-2003|12:20 PM
Replies: 2
Views: 3,295
:banghead: Here's one that I can't find in the docs (so far...). I have a joint which rotates in X and Z (not in Y). I have an object whose...
Thread by: JulianBT Subscribe
Views: 7,975
JulianBT 31-12-2003|02:12 PM
Replies: 4
Views: 7,975
Hi, Anyone got a way of rigging a human character with flowing sleeves - like batwing sleeves, only they're wide at the wrist as well. I'm...
Thread by: JulianBT Subscribe
Views: 1,234
JulianBT 31-12-2003|07:47 PM
Replies: 2
Views: 1,234
A HOO finaly figured out how to compress my animations down small enough to put up renders... I was able to get all them nice and small the baseball...
Thread by: Kurt Subscribe
Views: 1,294
Kurt
by Kurt
02-01-2004|01:01 AM
Replies: 0
Views: 1,294
Hi Ive just recently upgraded to using maya 5 from 4 and have noticed that the colours of the attribute change when setting keys, when animating. I...
Thread by: daveatpressac Subscribe
Views: 8,464
daveatpressac
by rich
06-01-2004|09:00 AM
Replies: 1
Views: 8,464
I am trying to create an effect in which, over a number of frames, a tentacle grows from a character which is then used as an extra arm (kinda...
Thread by: rich Subscribe
Views: 2,378
rich
by rich
08-01-2004|09:19 AM
Replies: 5
Views: 2,378
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