Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hi, I'm creating game character movements. When I set rotation key frames of my "hip control" in between frames are messed up. Two problems happens...
Thread by: lauris47 Subscribe
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lauris47 08-06-2013|04:57 PM
Replies: 2
Views: 6,030
Hello, I've got a problem in one of my first animations I'm making in maya, it's a school project, it has to be finished next week.. so, I've...
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pieterjangoeman 05-06-2013|06:40 PM
Replies: 2
Views: 7,727
Hi there, I have a question: I want to animate a guy playing a guitar. My plan is the following: I want to create a guitar strap with ncloth, the...
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Views: 4,721
Hansi3
by Hansi3
31-05-2013|10:09 PM
Replies: 12
Views: 4,721
Hi, its not first time I experienced this, and its very strange. I have object and two same keyframes (second is "paste" of first one). Problem is...
Thread by: lauris47 Subscribe
Views: 2,916
lauris47 22-05-2013|11:46 AM
Replies: 1
Views: 2,916
Hey guys! So I have been rigging a character and I noticed when I'm moving my parent joint the rest of the joints keep the original orientation,...
Thread by: Nesphito Subscribe
Views: 13,019
Nesphito 14-05-2013|11:54 AM
Replies: 1
Views: 13,019
Hi Guys The tutorial I am working from uses a geometry constrain to hold the wheels to the ground but the tank I am rigging its track will lift of...
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Views: 7,165
daverave 05-05-2013|05:24 PM
Replies: 7
Views: 7,165
Hey guys, First of all, this is a great board and I learned a lot from the threads. Right now, I need some help.. I didnt find any related...
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Views: 6,523
Hansi3 03-05-2013|01:54 AM
Replies: 14
Views: 6,523
Well, I deleted history not knowing it deletes the skin weights.... I already saved and exited it. Is there any way to get the skin weight info...
Thread by: bpears Subscribe
Views: 9,177
bpears 02-05-2013|06:09 AM
Replies: 4
Views: 9,177
I was wondering how I can make an animation of an animal birth, its for an app. So within a 24 hr period you can view the egg growing with the little...
Thread by: hotsinker Subscribe
Views: 2,790
stwert
by stwert
01-05-2013|04:48 PM
Replies: 5
Views: 2,790
http://i44.tinypic.com/fsbki.jpg I don't even know what to call this problem. The thing is, the rest of my Maya files are fine except for this...
Thread by: Nadilean Subscribe
Views: 3,117
Nadilean 27-04-2013|03:13 PM
Replies: 7
Views: 3,117
Hey guys, I was wondering if there was a way to "mask" out (parts of) a mesh with another mesh. For instance we have a green mesh and a red...
Thread by: raivion Subscribe
Views: 16,318
metalmustaine 27-04-2013|10:25 AM
Replies: 9
Views: 16,318
Hello.. main rotor and tail rotor, Do not turn into main axis high speed not ok slow speed ok. Swing top down.
Thread by: CLAUDE Subscribe
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CLAUDE
by CLAUDE
26-04-2013|11:08 AM
Replies: 0
Views: 1,976
Edit: Nevermind I just saw a post where they had the same problem and solved it. I just need to start reading other posts more :) Here is the link to...
Thread by: Nesphito Subscribe
Views: 2,798
Nesphito 20-04-2013|06:22 PM
Replies: 0
Views: 2,798
Hello, creating animations for game character. http://youtu.be/T7Hn5AOxXhQ Worst thing is that I never know if I go on correct path of doing it....
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Views: 2,869
lauris47 18-04-2013|04:25 PM
Replies: 0
Views: 2,869
Ive got this shoulder skinned really nicely, but in the next screenshot on the forearm, Maya has this random thing were it places random weights were...
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Views: 2,095
KHM3dia 14-04-2013|04:14 AM
Replies: 3
Views: 2,095
I've got a problem with my simple bipedal rig, everything is fine when the main control is at 0, but when it is rotated 180 the character's ankles...
Thread by: ThisIs49th Subscribe
Views: 3,935
ThisIs49th 13-04-2013|09:59 PM
Replies: 0
Views: 3,935
So, how do you animate a normal mapped characters mouth? Won't the normal mapping look weird when it gets animated?
Thread by: bpears Subscribe
Views: 2,777
bpears
by bpears
13-04-2013|06:07 PM
Replies: 0
Views: 2,777
Getting some weird results here and spent hours and hours going around this..... giving up. I created the skeleton with HumanIK and binded the...
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Views: 7,373
cgisoul
by cgisoul
12-04-2013|01:30 PM
Replies: 1
Views: 7,373
I've been trying to figure this out for about a day now, so maybe someone can help me and I would be very grateful. When I select my shoulder joint...
Thread by: Brickcity Subscribe
Views: 3,881
Brickcity 09-04-2013|10:35 PM
Replies: 2
Views: 3,881
I am extremely new at this so bear with me. xD I'm modelling a character, and so far I've successfully weighted the feet, legs, hands and fingers,...
Thread by: Bobbidy Subscribe
Views: 1,673
Bobbidy 08-04-2013|10:47 PM
Replies: 1
Views: 1,673
Hi there, Currently in the process of creating a rig but the joints on the arms aren't behaving exactly how I want them. ...
Thread by: UKTomm Subscribe
Views: 3,793
UKTomm
by UKTomm
08-04-2013|07:05 PM
Replies: 6
Views: 3,793
Hello, would it be possible to make it move ? I am new to rigging and do not understand much. side rotations would be somewhere at the bottom, I...
Thread by: lauris47 Subscribe
Views: 2,344
lauris47 06-04-2013|06:01 PM
Replies: 8
Views: 2,344
So i'm having a problem with my animation files. I did the animations the night before referencing my rig file and when i opened them up again the...
Thread by: MamoruK Subscribe
Views: 1,553
MamoruK
by MamoruK
26-03-2013|06:51 PM
Replies: 0
Views: 1,553
As the title asks, why does my animation gradually come to a stop? How can I fix it? I'm making a walking animation and it's supposed to be halted...
Thread by: Connor Lee Subscribe
Views: 1,935
Connor Lee 25-03-2013|09:46 AM
Replies: 0
Views: 1,935
Hi, I'm new in this Forum, and I would need help you. I'm developing a game with unity, and I tried to use some utility like Brekel for tracking the...
Thread by: larapb Subscribe
Views: 2,623
larapb
by larapb
18-03-2013|08:28 AM
Replies: 0
Views: 2,623
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