Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
Hi. I have an object in sphere. And when object leaves sphere, small sphere divides off and follows him. It can be dynamic or not dynamic, doesn't...
Thread by: Zelfit Subscribe
Views: 2,123
Mag555
by Mag555
16-10-2012|05:36 AM
Replies: 1
Views: 2,123
So I have rigged up a face with blenshapes, and after animating amount of frames, When I move around the controller, theres no deifference from...
Thread by: Zebahan Subscribe
Views: 3,628
Zebahan 21-04-2012|09:25 PM
Replies: 1
Views: 3,628
Hi all, First, apologies if these questions have been asked before. I'm not really sure how to describe them, or if there are any technical terms...
Thread by: afinney Subscribe
Views: 3,545
animationspot 19-04-2012|11:02 AM
Replies: 1
Views: 3,545
Hey guys, i have stuck on this for 3 days, and no idea how to do it. I am following a tutorial, that was given from studio here where i live, need to...
Thread by: Maximiliano Subscribe
Views: 2,738
Maximiliano 02-04-2012|06:47 PM
Replies: 1
Views: 2,738
I want to control the animation of multiple vertical ncloth planes moving horisontally in space that sticks and wraps around a miltiple passive...
Thread by: animaguy Subscribe
Views: 2,102
animaguy 29-03-2012|03:51 PM
Replies: 1
Views: 2,102
Hi Id like to be able to 1.Use dynamics on a puppet character, so dynamic objects would affect the parts and they would 'Spring' back into place...
Thread by: Sircharles Subscribe
Views: 2,140
Sircharles 14-03-2012|01:37 PM
Replies: 1
Views: 2,140
Hi. I’m working with Augmented Reality (AR) and am reading the Prototyping Augmented Reality book from Sybex. The book only relates its 3D modelling...
Thread by: SuperSparkplug Subscribe
Views: 5,874
SuperSparkplug 28-02-2012|01:45 PM
Replies: 1
Views: 5,874
Hello, After managing to figure out how to rig a basic bone structure in Maya 2010/11 or 12 to a mesh model. I did a SKIN > BIND > SMOOTH BIND...
Thread by: DrMossman Subscribe
Views: 4,613
DrMossman
by jsprogg
03-02-2012|09:29 PM
Replies: 1
Views: 4,613
I wonder how to attach eyes to my character so they wouldn't move independently of the body
Thread by: phoohy Subscribe
Views: 2,824
phoohy
by jsprogg
21-01-2012|04:41 AM
Replies: 1
Views: 2,824
Hi, hope someone could help me. I create a spline IK for the spine and enable "Advanced Twist Controls" with Object Rotation Up (Start/End). By...
Thread by: Anouvee Subscribe
Views: 2,867
Ataraxy
by Ataraxy
14-01-2012|07:06 PM
Replies: 1
Views: 2,867
Hi, I'm trying to do an animated short for my animation class, due next week. I've been trying to fix this problem for weeks but I can't fix this and...
Thread by: SuperSparkplug Subscribe
Views: 8,630
SuperSparkplug 11-12-2011|06:14 PM
Replies: 1
Views: 8,630
Hi Im trying to animate a piece of cardboard opening. I have a few joints on a polygon surface opening above and below - a kind of book. The...
Thread by: Sircharles Subscribe
Views: 1,964
Sircharles 24-11-2011|04:02 PM
Replies: 1
Views: 1,964
Okay, I have been studying how to do joint orientation. One quick question. Is there a different between these two picture? I mean as a joint...
Thread by: birdiesama Subscribe
Views: 4,086
birdiesama 21-09-2011|04:14 AM
Replies: 1
Views: 4,086
I made a model to practice maya muscles. Yesterday made the skeleton, convert to capsules etc added muscles, all good, forgot to add finger joints,...
Thread by: mimihigurashi Subscribe
Views: 2,121
mimihigurashi 03-09-2011|04:06 PM
Replies: 1
Views: 2,121
i dont kno what i did but now when i move my ik handle the mesh doesnt deform and just see a line connecting the joing and my move tool...what can do...
Thread by: kainan54 Subscribe
Views: 5,143
mimihigurashi 03-09-2011|11:59 AM
Replies: 1
Views: 5,143
Hi ‪Crazy Alarm Clock Animation‬‏ - YouTube it is an animation ivdeo in which the main character has polygon hair. i cant...
Thread by: Zainab07 Subscribe
Views: 3,148
Zainab07 17-08-2011|05:34 PM
Replies: 1
Views: 3,148
Hi there, I don’t know if anyone else has had this problem - but it is confounding us. When setting up a simple FK control curve on say the wrist...
Thread by: rockit Subscribe
Views: 13,000
srlake314 01-04-2014|08:29 PM
Replies: 1
Views: 13,000
Hi all, Bit of a noob question now but I've rigged a character in Maya for use in UDK and would like to begin animating him. What I'm wondering is...
Thread by: KartoonHead Subscribe
Views: 2,601
catch52
by catch52
29-09-2011|12:10 PM
Replies: 1
Views: 2,601
After creating Control Rig with the joints that aligned with the preferences that i want, I checked all the controls to see if they have any problems...
Thread by: vinniejip Subscribe
Views: 5,004
lauris47 12-12-2015|07:23 PM
Replies: 1
Views: 5,004
Hi, I created a blendshape for my skinned character, but it will only deform the mesh correctly when the character is in the default position (which...
Thread by: mothas Subscribe
Views: 10,432
lauris47 14-10-2017|08:54 PM
Replies: 1
Views: 10,432
Hi, is there a way to select every second or nth frame? I have ~hundred frames - baked range, and to create shivering effect I need to select each...
Thread by: lauris47 Subscribe
Views: 12,814
lauris47
by Gen
21-10-2017|01:59 AM
Replies: 1
Views: 12,814
Hello everyone, I'm currently having an issue where I'm importing a model but the Mesh does not go into position with the skeleton rig, if you move...
Thread by: JackScurvy Subscribe
Views: 5,115
dlopezdemedrano 04-01-2017|07:24 AM
Replies: 1
Views: 5,115
Hi, im trying to animate a foot and i want to manipulate the movment curve in the graph editor but its not showing a curve like it should. The...
Thread by: WilliamDaniels Subscribe
Views: 13,198
Sprinkle 09-02-2018|09:46 AM
Replies: 1
Views: 13,198
This is a blenshape set up I managed to do on another rig a while back but can't recall how to replicate. I have one blendshape (head 0) with...
Thread by: x3ph3r Subscribe
Views: 8,805
Jack55555 14-08-2019|10:18 AM
Replies: 1
Views: 8,805
Hello everyone, please could you help me, I am trying save and load Skeleton Definition preset in HumanIK, when I load it by "Match only selected...
Thread by: skalape Subscribe
Views: 2,390
bellid
by bellid
22-08-2023|06:00 AM
Replies: 1
Views: 2,390
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