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Movie mistakes of Cloudy with a Chance of Meatballs 2
Movie mistakes of Cloudy with a Chance of Meatballs 2 . . . . http://youtu.be/hO_U0JKXCQM
Thread by: Adamtut
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Views: 3,204
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Adamtut
25-02-2015|03:03 PM
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Views: 3,204
Transform and rotation axis and graph editor (maya)
Hi, This has been driving me crazy, I hope there is a solution. Is there a way to rotate in gimbal and then trasform in local without creating...
Thread by: inbetweener
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Views: 2,547
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inbetweener
25-02-2015|07:56 AM
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Views: 2,547
rigging controls: parent'ing vs. connection editor?
Have watched some rigging tutorials where a simple FK control (e.g. joint1_CTRL which is a NURBS circle or whatever) for a joint is implemented by...
Thread by: richparker
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Views: 3,484
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richparker
11-03-2015|01:51 AM
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Views: 3,484
Movie mistakes of big hero 2014
Movie mistakes of big hero 2014 . . . http://youtu.be/cQwvTC7egfw
Thread by: Adamtut
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Views: 2,786
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Adamtut
27-02-2015|08:27 PM
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Views: 2,786
Problem with phonemes
Hi guys, Im doing a short singing assignment consisting of basic animated movements like moving forward and backward, holding a mike and lip...
Thread by: qijun6699
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Views: 1,829
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qijun6699
04-03-2015|04:54 PM
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Views: 1,829
using Maya ATOM rigs?
Hello, Say for instance I remodel the character to a better look then the previous rigged version. The new model rig has new paint weights to new one...
Thread by: mix3
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Views: 1,925
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mix3
23-02-2015|11:14 AM
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Views: 1,925
connected object to keyed
Hi , i am trying to animate a dragon that i download it from creativecrash , but i have a probleme animating the mouth , in fact , the attribute...
Thread by: sadek123
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Views: 1,443
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sadek123
17-01-2015|12:24 AM
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Views: 1,443
Orient Constrainting Ctrl to Joint issue? (With Video)
So I'm a noob at Maya and I'm having this really annoying issue. #1. I can't get my CTRL's orientation to be zero'd out and to be identical to the...
Thread by: bulletinaction
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Views: 2,051
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bulletinaction
23-01-2015|11:52 PM
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Views: 2,051
Convert Camera Translation to Object rotation?
To preface, I am not a Maya expert by any stretch but am trying to solve a problem of converting a Maya camera move to a real world motion control...
Thread by: jimvfx
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Views: 7,218
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jimvfx
28-01-2015|10:06 PM
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Views: 7,218
Rigging Character Without Feet
Hello! I am still relatively new to Maya and was trying to rig a character that I modeled that has no feet. I was wondering how one would go about...
Thread by: seiberta5
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Views: 2,397
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seiberta5
29-01-2015|03:01 PM
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Views: 2,397
Rotating a cluster along a moving vertex
I have the following 3x3 square plane. I made a cluster (see Fig. #1) with 8 vertices and tried to rotate it along a static point by 90 degrees. I...
Thread by: muonium
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Views: 4,013
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muonium
08-02-2015|01:19 PM
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Views: 4,013
How to control displacement map animation?
Hi guys, I wanted to try and make some text effect, like the opening part of this video, the revealing typo at the beginning....
Thread by: tetragramaton
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Views: 2,915
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tetragramaton
20-02-2015|10:10 PM
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Views: 2,915
Multi-Skeleton Rigs from Maya LT to Unity
We are creating a game with customisable avatars, and monsters which share a common body but have different accessories. ...
Thread by: Ledi
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Views: 2,502
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Ledi
11-03-2015|09:33 AM
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Views: 2,502
Copying muscle weights to duplicate muscle system
Is there a way to copy muscle weights from one muscle system to another, same like copying painted skin weights ? I have a problem, I didn't...
Thread by: lauris47
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Views: 2,969
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lauris47
08-08-2015|08:53 PM
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Views: 2,969
Rigging tank treads with joints?
Hi! I'm sure this has been covered before, one way or another, but I couldn't find anything in the forums that could be used for my model. I'm...
Thread by: PotatoLynx
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Views: 5,177
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PotatoLynx
11-04-2015|11:11 AM
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Views: 5,177
Losing Parent Constrain
Hello I'm fairly new to animation in Maya. I've made a character set from a mesh rigged with joints and IK handles, as well as two shoulderpads...
Thread by: LukasDissing
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Views: 2,475
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LukasDissing
29-04-2015|11:33 AM
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Views: 2,475
Make an Object Only Able to Move a Certain Distance
I am relatively new to rigging so sorry if this is a stupid question. Anyway, I have a slider controller made of two NURBS surfaces, one a small...
Thread by: tomundrwd
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Views: 2,313
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tomundrwd
07-06-2015|12:02 PM
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Views: 2,313
Rig rotation issue:
Hey guys, I searched the forums for this issue and can not find anything similar.. The issue is I have a back hoe..and the hydraulic cylinders...
Thread by: J450NP13
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Views: 2,651
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J450NP13
29-06-2015|03:45 PM
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0
Views: 2,651
Looping problem
Whenever I try to loop any animation through post infinity the curves completely mess up after a while. I'm still very new at this so it might be...
Thread by: allebasi111
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Views: 2,046
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allebasi111
05-07-2015|05:58 PM
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Views: 2,046
IK/FK Rig Pole Vector Issue
so i set up a nice IK/FK rig i have not skinned it yet but was wondering if someone could tell me what is going on with the pole vector so i have the...
Thread by: Kryptedbbkick
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Views: 2,644
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Kryptedbbkick
13-07-2015|04:38 PM
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Views: 2,644
IK Breaking Rigid Bind Skin?
I am creating a character who's arms and legs are rigid. I have attempted to make this effect using a smooth bind but it doesn't work perfectly; it's...
Thread by: tomundrwd
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Views: 3,462
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tomundrwd
20-07-2015|12:54 PM
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Views: 3,462
Recreate animation
Hey. I have to recreate animation of an object in a video. My object has to overlap object in the video (basically I have to cover leaf with...
Thread by: phantamisque
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Views: 2,214
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phantamisque
28-07-2015|05:20 PM
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Views: 2,214
Post Infinity Adjustment??
Hi guys I have a simple animation of a sphere bouncing abound inside an object and i want the animation to loop. Simple yeah, Post infinity...
Thread by: Cyberwolf43
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Views: 2,726
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Cyberwolf43
30-07-2015|11:19 AM
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Views: 2,726
Multiple Attributes to drive an object?
Basically, I have a setup where I want a controller to control the visibility of multiple other objects, based on where the controller is (the...
Thread by: tomundrwd
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Views: 5,019
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tomundrwd
08-08-2015|10:10 AM
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Views: 5,019
Bake deformer animations on mesh, FBX
Is there a way to bake deformer animations into fbx model ? I have created a character which uses maya muscle system, I would like to export it to...
Thread by: lauris47
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Views: 4,489
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lauris47
16-08-2015|01:08 PM
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Views: 4,489
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