Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 11-04-2015 , 11:11 AM
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Join Date: Apr 2015
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Rigging tank treads with joints?


I'm sure this has been covered before, one way or another, but I couldn't find anything in the forums that could be used for my model.

I'm currently developing a model of a robot with sort of tank-like-treads in maya to be used for a game in Unity. Everything went fine, up until the animation-part, as I learned (the hard way) that unity does not support path deformers.

I guess this means I will have to use bones, but I have no idea how to do this in a good way. It is worth mentioning that this is my second actual project in maya ever, so any help would seriously be a lot of help.

Treads with deformer:
user added image

Treads without deformer:
user added image

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