Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 25-02-2015 , 07:56 AM
Registered User
Join Date: Feb 2015
Posts: 1

Transform and rotation axis and graph editor (maya)

Hi,

This has been driving me crazy, I hope there is a solution.

Is there a way to rotate in gimbal and then trasform in local without creating additional curves in the graph editor?

For example, I rotate the waist controller 45 degrees then want to transform along z in that diagonal direction. Maya always creates 2 curves x and z and it's a pain to keep everything under control.

I don't have problems when animating in 1 direction (forward or backward etc)

How do you folks animate things moving in a variety of different directions ?

I hope my question is clear,

Thanks!

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off