Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
Hello friends ! I want to build a simply wing for a little airplane. But I donĀ“t know exactly how I should set up the curves to use the birail 2...
Thread by: bernhard Subscribe
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bernhard 03-06-2003|01:57 PM
Replies: 2
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How can i make the wire thinner. It was made with a CV curve and a hair mel script.
Thread by: doodle Subscribe
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doodle
by doodle
02-02-2003|12:08 AM
Replies: 2
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I am in the midst of a project that requires me to model an american style football helmet. any tips on how to do this using Polys?
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sic 27-07-2004|12:08 AM
Replies: 3
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hi guys when i convert to subd standerd mode form wire mode the wire cage is still visible,also my mental ray render isnt showing in my render...
Thread by: traveler Subscribe
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traveler 15-09-2003|01:28 PM
Replies: 3
Views: 1,296
ello, when shaping arms into muscle how do you go about it? I have a smooth poly arm which I want to make a much more defined muscular surface. ...
Thread by: cb8rwh Subscribe
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cb8rwh
by cb8rwh
04-05-2004|06:35 PM
Replies: 4
Views: 1,296
My first high poly model. I started modeling in 3DS Max about 9months ago. Please let me know what you think about this Head model. It took me 2 days...
Thread by: JACKITT2004 Subscribe
Views: 1,300
JACKITT2004
by t1ck135
14-12-2005|09:16 PM
Replies: 3
Views: 1,300
Hi all, when trying to refine a poly object which has both sharp angles and smooth flowing areas - what process do you use. As you can see in...
Thread by: cb8rwh Subscribe
Views: 1,303
cb8rwh 06-05-2004|07:47 PM
Replies: 3
Views: 1,303
I tried to build a hinge effect with two polycubes, using the ins key and moving the little circle icon to an appropriate local (then I could use the...
Thread by: said Subscribe
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said
by said
23-04-2003|09:09 PM
Replies: 4
Views: 1,305
theres a feature in 3dsmax called NURMS surfaces and what it allows u to do is have a low res poly object, then u activate NURMS and the surface now...
Thread by: Nem Subscribe
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Nem 20-07-2003|10:05 PM
Replies: 2
Views: 1,306
I am following a tutorial with my maya personal learning editon V6.0, on modeling. The tutorial has me using the scult surfaces tool. However in the...
Thread by: Noradul Subscribe
Views: 1,307
Noradul
by Noradul
09-03-2005|09:31 PM
Replies: 6
Views: 1,307
I'm trying to create a NURB expand along a circular path in an animation. So that it starts small and expands to complete a circle. I don't want...
Thread by: mshoward82 Subscribe
Views: 1,308
mshoward82 20-06-2003|12:13 PM
Replies: 3
Views: 1,308
This is what i usually do whe i get mad at my models
Thread by: iron_tick Subscribe
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iron_tick
by ragecgi
15-09-2003|10:29 PM
Replies: 1
Views: 1,312
I'm just getting the hang of modeling but I have a lot of trouble with complex shapes. I don't like using planar surfaces because they are just...
Thread by: jAQUAN Subscribe
Views: 1,312
jAQUAN
by jAQUAN
20-03-2004|01:50 AM
Replies: 0
Views: 1,312
HI! Does anybody have a tutorial for making things like this? http://www.cidsol.com/upload/upl.jpg THNX!
Thread by: pois0n Subscribe
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pois0n 02-11-2005|07:14 PM
Replies: 2
Views: 1,313
does anyone have any tips for character modeling in general? thanks!
Thread by: entermonotonism Subscribe
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Jr.Who
by Jr.Who
20-07-2007|01:05 AM
Replies: 3
Views: 1,313
Hi, I am restarting again from a poly cube and I split and get the basic shape then I convert it to subdivision, but I don't understand why is it...
Thread by: tvholicjames Subscribe
Views: 1,317
tvholicjames 25-10-2002|01:34 AM
Replies: 3
Views: 1,317
Hey all, I need to cut the big piece into 2 pieces using the smaller object. Can it be done in Maya? Thanks.
Thread by: Dann Subscribe
Views: 1,317
Dann 10-05-2006|01:33 AM
Replies: 5
Views: 1,317
Im modeling the face. trying to select and delete the other half so I can just focus on 1 side. Anyways whenever I try to select the left side of...
Thread by: AlSubah Subscribe
Views: 1,317
AlSubah
by AlSubah
19-12-2009|06:33 PM
Replies: 2
Views: 1,317
bonjour. j'utilise ce code MEL: global vector $OM,$T,$B,$N,$P; proc CreerVecteur(float $a,float $b,float $r,float $t,float $s,int $j) { ...
Thread by: darkcyber Subscribe
Views: 1,319
darkcyber 21-06-2008|05:38 PM
Replies: 3
Views: 1,319
Is there an easy way to create muscles and achieve awesome results. Im a newbie so i was wondering if there was a way like sculpting surfaces you...
Thread by: DragonShade Subscribe
Views: 1,320
DragonShade
by Fusion
30-03-2003|02:21 PM
Replies: 5
Views: 1,320
Hey im trying to create a arc hole in the side of my building. Is there anyway i can do this using curves. Such as building a arc curve and using...
Thread by: Umbrella Subscribe
Views: 1,321
Umbrella 15-03-2005|10:55 PM
Replies: 3
Views: 1,321
Can anyone help me. If I want to model a character like batman, or Yoda, they usually have capes and clothes on them. So do I model them Naked, and...
Thread by: Falco Fal Frida Subscribe
Views: 1,323
Frepe
by Frepe
15-11-2007|03:06 AM
Replies: 3
Views: 1,323
I want to create a platform that has a metal grid floor with square holes in the floor. Is there an easy way of doing this? I also need to make a...
Thread by: djdiesel34 Subscribe
Views: 1,325
djdiesel34 11-08-2004|03:43 PM
Replies: 1
Views: 1,325
Hi i'm a beginner in the CGI world. Let us assume that i want to make a 20 sec sci-fi adventurous battle...i know that this kind of work is weary...
Thread by: anthony77 Subscribe
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anthony77 20-05-2012|09:03 AM
Replies: 0
Views: 1,325
hello guys , here i am again , and i allready have some stupid question for you guys.. http://www.secondreality.ch/tutorials/modelling/ear.html...
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the_postal_dude 28-05-2003|10:58 AM
Replies: 4
Views: 1,326
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