Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Ok slightly dramatic title, but I've now discovered that half the vertices on my mesh arent merged! As you can see in the pic below as I deform the...
Thread by: kal Subscribe
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kal
by Kurt
29-10-2002|01:44 PM
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I am having a trouble putting a simple line of text on the body of the box. like a label on the box. I appreciate any highlights.
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ohyeah
by Nem
24-02-2003|06:40 PM
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can any one have the reference images for fox modeling in maya. if any one have, videos or tutorials..... plss provide me. -thank u
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bbadri
by Skalman
12-03-2013|02:04 PM
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I'm doing the Spitfire tutorial and I'm at a point where I seperated the wing from the body by deleting faces. The geometry is still whole. Now I...
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TheToonGoon 22-03-2009|04:13 AM
Replies: 5
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Im experimenting with polygon modelling and i dont mind telling you that im finding it a struggle to say the least. I have made many mistakes because...
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lemon
by David
19-11-2004|02:54 AM
Replies: 1
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Hi guyes. How i can set the image plane fr cordinate perspective. for example how i can set blow image for modeling....
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einollahia 04-06-2007|01:11 AM
Replies: 4
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Hi, Here is a rough, very rough unfinish head. Not so sure, how I should make the nose. And should I use crease to make the baggy eyes? And I...
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Kevin
by Kevin
22-10-2002|08:13 AM
Replies: 3
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this question might be useless, but i'll try anyway. i have a model of a car, fairly detail one. i'm trying to figure out a way to use paint...
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powrsac 05-02-2005|12:12 AM
Replies: 1
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Looking for some help on getting good clean edges to a landscape scene with Mountains. Any advise will be helpfull. So far i've sculpted the...
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amartrivedi31 20-10-2008|02:16 PM
Replies: 3
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Hi. How do you get a clean connect via attach surfaces I've tried a few options but it generally just sends out a very weird thing to the other...
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mht
by mht
29-01-2009|11:44 PM
Replies: 0
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is there a way to turn on backface cull for subdiv objects?
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whisky28 17-09-2005|02:15 AM
Replies: 3
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Would anyone happen to have any wireframe pics of an eye socket (kinda close up if possible). Would prefer a cartoony sorta one as i'm trying to do...
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schmick
by M
27-01-2003|10:04 PM
Replies: 1
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Hey guys, I'm new to Maya and I'm trying to learn the WRX tutorial. However, I have a problem importing images into the planes. When I import the...
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dezinetech 24-09-2003|11:16 PM
Replies: 6
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Hello! Modelling a room right now: i did that walls from a loft of the edge-curves. the loft is linear. but when i trim the window out the...
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train_ucl 21-01-2004|06:47 PM
Replies: 1
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Hello i work with maya 4 1 i have make a half human face with subdivisions But when imake duplicate or copy the all head is ok but there is a...
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stamos 08-07-2003|11:33 AM
Replies: 1
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Converted this object from polygon to subD and cannot figure out why it keeps peeling at the corners.. I've combined the seperate polygon objects to...
Thread by: MorituriMax Subscribe
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MorituriMax 07-09-2004|01:21 AM
Replies: 6
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:confused: :confused: :confused: :confused: :confused: :confused: I am at the mercy of any one who will answer this plea. I am in need of...
Thread by: drhzrd Subscribe
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drhzrd 24-07-2008|04:56 AM
Replies: 5
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Hi Is there any way to export and import normal maps within Maya....because i don't use other software for sculpting heavy details....i am doing...
Thread by: Nirmal_c Subscribe
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akirah
by akirah
19-01-2008|01:31 AM
Replies: 5
Views: 1,429
Hi, I have a problem with the attaching of two NURBS. One has got SpansUV: 10, 4. The other one has got SpansUV: 10, 20. Both of them match...
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mayero2008 25-03-2008|11:11 PM
Replies: 4
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Hi i have a really bad problem: I'm just modeling the comic dog and had to covert the nurbs to poly thats no problem but if i want to union them...
Thread by: Red_Roxxor Subscribe
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Red_Roxxor 02-12-2007|12:24 AM
Replies: 3
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hey everyone.. i'm no model professional, but i think i'm doing something wrong whenever i model an object. After modeling for a few hours, i...
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strytus 07-09-2005|06:01 PM
Replies: 4
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Hi to all, I dont understand how to show the original objects after a boolean operation. Please help me. Thanks G.
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Sirenesoong 10-12-2007|04:25 PM
Replies: 3
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I know booleans can be a source of frustration for many, including me, so maybe someone can offer advice or an alternative. I want to create a word,...
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mrmacca
by mrmacca
16-01-2003|08:43 PM
Replies: 2
Views: 1,416
hello all please help I have made a polygon face in maya, after it was completed somehow, I converted it to SUBD to smoothen some part. then I...
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ronkhmps 15-06-2007|01:10 AM
Replies: 1
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Greets, Maybe I am missing something obvious, but what is the best workflow for taking a grouped set of objects and aligning the group along a...
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boccaccio 11-09-2006|06:14 AM
Replies: 1
Views: 1,415
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