Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
I deleted all my keys ( I think) but still there is movement. I can't find what's wrong! Thanks Mário.
Thread by: said Subscribe
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said
by said
30-04-2003|07:24 PM
Replies: 12
Views: 2,407
ok, i am trying to animate a motor. I want the piston to move up and down the cylinder when the crankshaft rotates. I can get it to do this motion...
Thread by: Forum_snowboarder33 Subscribe
Views: 1,626
Forum_snowboarder33 29-04-2003|11:23 PM
Replies: 5
Views: 1,626
Hi, What is the best method for fixing poor skinning results, other than going back to the skinning itself, maybe some sort of deformer???
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ade90054 29-04-2003|04:47 PM
Replies: 4
Views: 1,743
Hey guys, I thought I'd share what I've been doing for the past month in animation. This is what I mainly want to do, hopefully I'll be...
Thread by: GCastro Subscribe
Views: 1,265
GCastro 29-04-2003|04:43 PM
Replies: 1
Views: 1,265
Hello all, Does anybody know how to see the keys that SetDriven key creates in the graph editor?
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Views: 3,067
ade90054
by Jim
29-04-2003|12:48 PM
Replies: 2
Views: 3,067
someone please help.... I 've made a clean (no seam) nurbs model and trying to animate ... made skeleton and painted wights on it but when i...
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Views: 1,341
anil 27-04-2003|01:29 AM
Replies: 2
Views: 1,341
Okay, here's the problem I'm having I hope that the way I did this is clear; it's the only way I could think of giving you a B 4 and after of the...
Thread by: abie1 Subscribe
Views: 2,684
abie1
by abie1
25-04-2003|05:26 AM
Replies: 9
Views: 2,684
All I want to know is can I bind a skeleton after fully animating it or not? Also, I need to Model a T-Rex by Monday, does anyone know where there is...
Thread by: abie1 Subscribe
Views: 2,095
abie1
by abie1
25-04-2003|04:10 AM
Replies: 8
Views: 2,095
hey guys does anyone know of any tutorials teach you to rig like this ? or does mike's cover all this stuff ? cya mumbo
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Views: 1,639
mumbojumbo_13
by kal
20-04-2003|02:11 AM
Replies: 6
Views: 1,639
I've been playing with IK joints and stuff in maya, but as far as I know, it has it's limits... As for now, there is a very spesific task I have...
Thread by: DukerX Subscribe
Views: 2,940
DukerX
by Kurt
20-04-2003|01:56 AM
Replies: 2
Views: 2,940
:rolleyes: hi there, i just want to make a simple spring (not the dynamic's spring but a geometry modeled spring) that will be use as a...
Thread by: olivermagno Subscribe
Views: 2,071
olivermagno 19-04-2003|08:11 PM
Replies: 6
Views: 2,071
Could someone who knows about animation, teach me a way to clean up this video? The problem comes from this: I made the animation, then changed it...
Thread by: Vectorman Subscribe
Views: 2,373
Vectorman 15-04-2003|11:25 PM
Replies: 5
Views: 2,373
ok heres what i have created..nothing flash...but i need to know how to .. A) make the ripples smaller (i used a turbulence field) B) make it...
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Views: 1,912
VAMP1Re 11-04-2003|05:46 AM
Replies: 8
Views: 1,912
The size of the joints seems to be quite large and i have no idea on how to make them smaller, the scale tool doesn't have an effect on them. Any...
Thread by: schmick Subscribe
Views: 1,727
schmick
by schmick
10-04-2003|06:08 AM
Replies: 5
Views: 1,727
Image 1: The hand I designed using Subdivisions with the help of the free hand tutorial here at SM. Thanks a lot for that tut Kevin! Image 2: In...
Thread by: Darkware Subscribe
Views: 2,575
Darkware 10-04-2003|02:03 AM
Replies: 7
Views: 2,575
Hey guys, could someone try to solve this problem, i've built a simple test rig with an IK leg and a Spline IK back, the problem is I cant seem to...
Thread by: ade90054 Subscribe
Views: 2,349
ade90054 09-04-2003|10:00 AM
Replies: 3
Views: 2,349
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I've been trying to rig my characters arm for over a month and the results have been awful. When I rotate the elbow inward I get a lot of...
Thread by: none Subscribe
Views: 2,482
none 04-04-2003|06:12 PM
Replies: 3
Views: 2,482
Hi there, I have set up a cluster to deform an area around the elbow on my character by scaling the cluster (bulging around joint). I then, by...
Thread by: Jim Subscribe
Views: 2,661
Jim
by kbrown
02-04-2003|11:13 PM
Replies: 2
Views: 2,661
hello everyone, I"m am about 6 months into maya now and am working on an idea for a double bass pedal for some drums. I have finished modeling...
Thread by: bigbadbob Subscribe
Views: 2,631
bigbadbob 01-04-2003|08:49 PM
Replies: 5
Views: 2,631
Hi guys, i am wondering how u are u suppose to animate a car, i know nothing about animating as i only know a little on modeling too, so i would like...
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Views: 2,052
mr2turbosw20 28-03-2003|09:27 PM
Replies: 4
Views: 2,052
Hey everyone, i'm starting my first animation, something small and i'm having some problems. I've created a character and it has a rigid...
Thread by: strytus Subscribe
Views: 2,451
strytus 27-03-2003|01:22 AM
Replies: 4
Views: 2,451
A guy showed me once how to turn off an IK handle so you canswitch between IK and FK in an animation but I can't remember how, and now, I need to do...
Thread by: Calvin Subscribe
Views: 2,355
Calvin
by Jim
24-03-2003|12:31 PM
Replies: 5
Views: 2,355
Hi, here is a playblast of a bird character of mine doing a simple jump from one place to another. Keen for critz on weight and general...
Thread by: Jim Subscribe
Views: 2,144
Jim
by Jim
23-03-2003|09:54 AM
Replies: 3
Views: 2,144
Hi, Just keen to know how other people setup skeletons/deformers to achieve realistic skin deformation around the forearm and upperarm when the...
Thread by: Jim Subscribe
Views: 2,079
Jim
by Jim
22-03-2003|08:42 AM
Replies: 2
Views: 2,079
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