Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 26-02-2004 , 11:26 AM
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nurbs/polygon

which is easier to model with ??

for a car/bike.... with blueprints..


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# 2 26-02-2004 , 01:48 PM
mtmckinley's Avatar
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it's a matter of opinion. Mine is polygons.

# 3 26-02-2004 , 03:15 PM
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As mike said, matter of opinion...
But I think polygons are better to work with (when you're modelling a car)
NURBS can be soooo time-consuming and could be a bit difficult, however, you have better control over the cars curves...


whatever!
# 4 26-02-2004 , 03:23 PM
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of course, you can use curve commands and have polygon outputs. user added image

# 5 26-02-2004 , 03:46 PM
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I only resently started using poly for modeling and dicovered it is a joyfull fast way to model. Some people prefer to use nurbs for muscles/fine detail etc.. however I would sugest you try it yourself each way and see how it feels for you.

# 6 27-02-2004 , 02:29 AM
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Yeah i just started modelling with polygons, less confusing, and very straight forward......

but i was wandering ...... what happens if you wanna model a bike??..... hmmm..

thanks guys


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# 7 27-02-2004 , 03:12 AM
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I did a penny bike in subD's, was a pain, I see later that it would have been easier as a nurbs. So I guess it depends on what you are modeling.

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