This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I've been looking around on the net for tutorials on how to get to grip with creating maps and textures, if anyone would like to please teach me how to get to grips with it all, thanks.
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