Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 27-01-2006 , 09:43 PM
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WHAT? Hours to render? For a game model? Sorry, but that needs to render in under a second or a bit more, not more then 2-3 seconds a frame. you dont need to be using MR or HDRI for that... software render.
And no active reflections either, use the reflected color and plug in a color map for the reflective color.

cya later,
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# 17 28-01-2006 , 05:01 PM
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thanks ill give it a go , then tho my pc is running real slow user added image

# 18 29-01-2006 , 12:29 PM
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It really shouldn't be in all honesty.


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