Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 25-12-2007 , 02:52 AM
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Decal Mapping

How can I keep a logo applied to an object, say a sphere, from repeating a mirror image of itself on the opposite side. Its a simple pepsi graphic created in PhotoShop with an alpha channel and applied to a layered shader. I get a nice sized and positioned emblem on the spheres surface, after planar mapping, but get a mirrored version on the opposite side. Being new to this, I know it must be something very simple. Thanks in advance for any help.

# 2 25-12-2007 , 09:10 AM
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you can turn of "visible in reflections" maybe in the Render Stats of you geometry.


everything starts and ends in the right place at the right time.
# 3 26-12-2007 , 01:01 AM
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Thanks Falott ... It seems my solution is to switch from planer mapping to spherical. Or, to just select the faces on one side of the sphere since it is a continuous surface. Turning off "Visible In Reflections" does remove the image from the inside surface but my problem was with the outer surface. Thanks for your reply.

# 4 26-12-2007 , 01:37 AM
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ah now i understand user added image yes, if you use textures you have to make sure no UV overlapping happens.


everything starts and ends in the right place at the right time.
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