Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 76 20-10-2010 , 11:01 AM
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Still a lot of tweeking to do and one or two more guns, might make the form of the hull around the turret tighter?

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# 77 20-10-2010 , 11:20 AM
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Tighter??? in what way dave


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 78 20-10-2010 , 11:32 AM
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Hi Bullet
At the moment the area around the turrets are round I could make it that the edges are a little or a lot sharper so you will see more clearer the shape...............dave




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# 79 20-10-2010 , 11:55 AM
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up to you mate....I think they look ok...maybe the turret could be set back into the hull a little more??

cheers bullet


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 80 20-10-2010 , 11:57 AM
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I think I will show you, the to of the turret area has been tightend

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# 81 20-10-2010 , 12:22 PM
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oh ok...I thought that was what you meant but I wasnt sure.


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 82 20-10-2010 , 09:14 PM
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Just a test to see it all together

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# 83 21-10-2010 , 06:35 PM
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Some rockets loosly base on smart bombs

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# 84 21-10-2010 , 11:53 PM
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Any of those hard surface modelling techniques coming in handy? (off the apache tut)?

# 85 22-10-2010 , 01:31 AM
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can 1 of you define hard surface modelling for me?? I have seen a vid where the guys says TRUE hard surface modelling omits ANY smoothing?? is this the case or is it bullshit??

I thought hard surface models were anything that basically wasnt organic...ie cars, trucks, planes etc?? or am I in the wrong room on that one.

Cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 86 22-10-2010 , 08:36 AM
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Yes Ben that did come in handy am using hot keys a lot more still have to work on cleaning my mesh but I am getting there, Bullet I think I have asked this question myself. I did try to start this model without using the 3 button but in the end I gave in. Not all my is smoothed, turrets, gattling gun ballels and some other small parts, I did ask ctbram when to use the 3 button and when not to I think his reply was experiance. I have tried to find tutorials on hard edge modelling (not using the 3 button) no real luck yet...........dave




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# 87 22-10-2010 , 10:57 AM
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Bullet: Im in the same room as you on that one. To my mind, as you say, hard surface modelling is just 'non-organic', basically man-made stuff, as opposed to natural stuff. I would say, whether smoothed or not, i.e, with beveled edges perhaps, or sub-divided at some point, a table is going to be a hard-surface model. Organic modelling to me is, you know, people, plants, , that kind of thing. As with everything I say though I would add the disclaimer of: dont take my word for it!!

# 88 22-10-2010 , 11:21 AM
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bahaha I hear ya Ben!!!!!


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 89 24-10-2010 , 08:03 PM
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Think I have enough gun or do I? Just the bomb bay to sort out..........dave

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# 90 24-10-2010 , 09:14 PM
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yep dave,

that looks about right mate...wouldnt want any more on it...would be too cluttered. Looking good man

cheers bullet


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
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