Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Doing a project for Uni, I am trying to build up some foliage in my scene I am using a tif file with an alpha channel, I attached the texture to colour attr but keep this message 'Error: (Mayatomr.Output) : while defining texture "file20:tex": failed to open texture file'
MR doesn't like your texture, it may a tiff with an unsupported compression (LZW I think) or maybe just out right corrupted. Trying opening it in an image editor and writing it out again. And restart Maya because I think MR will still have issues unless you flush it.
Sigh... I wish they would just get rid of the tiff "format". Tiff's are really just a container, meaning the internal data in the file has many different standards (or none at all), which makes them a huge pain in production, especially when you're using multiple applications. Use either png or targa.
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