Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 28-12-2013 , 11:57 PM
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Vertex world positions?

I'm trying to get two vertices to match along an axis but, I don't know how to view and change their world positions. How do you view them?

Thanks,
Kirahl.

# 2 29-12-2013 , 12:08 AM
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Have you tried the snapping tools?


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# 3 29-12-2013 , 12:24 AM
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They don't line up along that axis, just move a certain amount from their original spot.

# 4 29-12-2013 , 02:26 AM
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Make sure "Retain component spacing" is turned off in the move manipulator's option box.


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# 5 30-12-2013 , 04:50 PM
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Still doesn't do what I want. It only works in keeping near vertices in line, not spaced ones. I would like an answer to the title of the thread, is there anyway to view and edit a specific vertex's world position?

# 6 30-12-2013 , 09:11 PM
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Using MEL, yes.

Code:
{
	//Get a list of all selected components
	string $selection[] = `ls -sl`;
	float $coord[];
	
	//Using a 'for' loop to print out world positon of components 
	for($component in $selection){
	
		$coord = `xform -q -ws -t $component`;
		print ($component + " world positionX:    " + $coord[0] + "\n;");
		print ($component + " world positionY:    " + $coord[1] + "\n;");
		print ($component + " world positionZ:    " + $coord[2] + "\n;");
		print ("///////////////////////////////////////////////////////\n;");
	}
}


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