Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 31 12-03-2003 , 03:39 AM
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Whoa, now that is some shitty taste. Those things look nasty.

<adldesigner thinks about how fast he would wreck one of those just for the sheer fun of it> Hehe

# 32 12-03-2003 , 06:49 AM
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Brian : The reason why I asked what lighting you use, is that it seems that you are getting more defined shadowed areas than I am. Are you tweaking your GI joe settings in some way ?


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# 33 12-03-2003 , 08:00 AM
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Originally posted by caligraphics
Brian : The reason why I asked what lighting you use, is that it seems that you are getting more defined shadowed areas than I am. Are you tweaking your GI joe settings in some way ?

I'm not Brian but I found an old thread where Brian explained what he does:

Here is what I do.... Hopefully this will help in some way... What is the dome for??? Well in most cases you can just hide the dome, and not worry about it. Thats what I usually do. It shows you the ground color and sky color, if you don't delete it or at least hide it, it will show up in your reflections, unless you Go into attributes and turn off visable in reflections. Its also good for trying out HDRI reflections and lighting... Hmmm, hopefully this will get you started... To get good results, you usually have to use 64 lights on top (sorry). Usually at the default settings when you first start GI_Joe, it gives you a really strong blue for the skylight, and a really strong orange, for the gound light, I usually tone these down quite a bit, try to make them a little more white. However, if you have a ground plane, you want to try to match the color of the ground lights to the color of the ground plane as much as possible. THis (kind of) gives you the impression of color bleeding, same goes for the sky lights. I also leave the shadows off for the ground lights as well.. I try to make the intensity, at about .1 on sky lights and .05 on the ground lights, and then add one point light to the scene (to simulate sun light, so give it a slightly yellow color), usually with an intensity of about .8, with a depthmap shadow with the resolution of about 1200. You can also give it ray trace shadows, witch is what I like to do, but really increases you render time if you have to turn on raytracing... So... This should at least get you off to a good start. 640X480 is aslo a good resolution to start at. And as far as I know IPR works with GI_Joe... There are a couple of other tricks I have up my sleve, but it wouldn't be fun if I told you everything. Best way to learn is to Kepp trying over and over again to see what works best for you. If you have any other questions, feel free to send me a PM. Thanks,
Brian

https://forum.simplymaya.com/showthre...ighlight=GIJOE

-Emo

# 34 12-03-2003 , 01:04 PM
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Brian, plz stick to the jeep you were working on (clean or dusty)
Those 2 weird looking trucks are just hideous if you ask me. Your new jeep looks more like the way a real jeep should look like.
also, I think my neighbour has one like that, sure looks like it.


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# 35 12-03-2003 , 01:09 PM
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Thanks alot Emo!! Yeah, last night I tried to make a lowrider, the modeling looked fine, but I really didn't like the style. I went out and bought a JP magazine, and got some good Ideas, so I know witch way to go now. user added image I will post an update asap. THanks for all your help!!
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# 36 12-03-2003 , 03:58 PM
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hehe... yeah, I tried to model a lowrider once using LowRider magazine as reference, but I kept geting distracted by the BOOBIES!

hehe... LOL... man, I GOTTA get a life.... hehe...


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# 37 13-03-2003 , 05:04 PM
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My new wheels... What do you think?? I am going to try a HDRI render test next....
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# 38 13-03-2003 , 05:11 PM
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Whoah! Nice rig.

Big tires.


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# 39 13-03-2003 , 05:15 PM
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Nice!


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# 40 13-03-2003 , 05:32 PM
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here is my first HDRI test. Pretty crappy. I use a really low resolution image, and its an indoor image. So, I think if I make it outdoors, and use a higher res. image, it might look alot better. I will post it when i get a chance. THanks,
Brian


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# 41 13-03-2003 , 05:40 PM
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are you sure the rubber on the tires is that thin?


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# 42 13-03-2003 , 05:50 PM
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Those wheels looks like something from an old western train ..


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# 43 13-03-2003 , 08:20 PM
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that is sik!

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