Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 46 15-07-2003 , 05:04 PM
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Excellent, gets better each time.

# 47 15-07-2003 , 07:43 PM
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TXS for the comments guys.

# 48 15-07-2003 , 09:07 PM
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OK how did I miss this one!user added image

LOL that is too funny.


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# 49 16-07-2003 , 01:35 AM
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looking superb
but the real thing here is the damn freaky concept
loving it roach great job.

# 50 16-07-2003 , 02:02 AM
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did a render with DOF. very minor touch ups to do.

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# 51 16-07-2003 , 02:06 AM
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Here is a screen shot.

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Last edited by roach105; 16-07-2003 at 02:09 AM.
# 52 16-07-2003 , 12:46 PM
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very nice user added image
looks like the alpha on the leaves isnt quite working tho :/ but thats proboly not your fault


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# 53 16-07-2003 , 12:51 PM
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hey al, I tried to fix that but don't seem to work. might be a little clitch. I'm going to try another leaf. usually when you convert to polys it creates new shaders with the textures and tranparency.

# 54 16-07-2003 , 01:40 PM
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ok.. ive never done that so i dont know how those shaders are built :/


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# 55 19-07-2003 , 01:48 AM
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I messed around a bit to get the following. I know it's not what the challenge is about but I think it looks cool!

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# 56 19-07-2003 , 01:54 AM
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ha! awsome! maybe get his eyes looking down at the buildings instead of off into the distance?


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# 57 19-07-2003 , 03:54 PM
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Lol, this is looking great. Haha, in that render your best position would probably be to arch his back a bit and have him roaring into the air with his mouth like that user added image, imo. I like the little SM logo on the side of the hotel too :thumbsup:. One thing i cant quite notice is in the scene when hes on the sidewalk, it looks like in his mouth he has polygons that are overlapping other polygons in the mouth area, i dont know if you fixed it for the next render but it looks overlappin to me. Cant wait to see that final render user added image.


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Last edited by M; 19-07-2003 at 03:57 PM.
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