Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 01-05-2007 , 02:20 PM
Registered User
Join Date: Nov 2006
Location: Denmark
Posts: 15

Blendshapes trouble

Hello there,

I am working on an avatar, I have duplicated it and make some transformations in the face, that is fine, the fisrt time it works correct, the second time that I do the same (duplicate the original, make the transformations) I try to create a blendshape and then I get the error " No deformable objects selected" .... and it happens always in the second try.

What can I do in order to avoid this error ?? the problem is that I dont get it when I create a blendshape the first time, it only happens when I use the second copy of the avatar.

# 2 01-05-2007 , 11:48 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
The best way to create blendshapes, is to first make all the expressions and /or phonemes (e, o,m etc.) then select all of them and as last your original head(blendtarget).
and then hit the create blendshape button

good luck

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