Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 08-01-2009 , 02:34 AM
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Sand Speeder reference planes/images

I have tried several times times to get the reference images to "fit" both poly and nurbs planes, as per the tutorial- I'm not new to Maya, although haven't worked in it for a while. I'm using Maya 2009 so there must be something I'm not seeing-

I have units prefs set to cm, and all I'm able to get is stretched/distorted images.
Please see attached - thank you.

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# 2 08-01-2009 , 02:59 AM
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instead of using geometry try just importing the image planes. Go to the side camera then under select I think, at the bottom there is image plane>import image plane. Then select the side picture

# 3 08-01-2009 , 03:09 AM
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Thanks- it just drives my crazy that I can't map the texture to a plane properly...

Using a plane allows for repositioning, using layers to hide, and gives a view on both sides of the plane. Earlier versions created a "default" surface at the origin, rather than having the user drag out a less than accurate surface on the grid- and then have to manipulate it afterwards.

# 4 08-01-2009 , 03:16 AM
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under the create menu go to nurbs or polygons> interactive creation untick that. Perhaps scaling a planar projection would make it fit. But I reckon you could hide the image planes using the alpha gain or something.

# 5 08-01-2009 , 03:17 AM
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Nice- Thanks!

# 6 08-01-2009 , 06:24 AM
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i assume there was something wrong with the UV layout for the plane




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