Strange Tweening "Spinning" Between Frames
I have a pose I made with a rigged model in maya. I pulled some of the joints around to make a pose and then wanted to alter that pose and tween the model to create a pretty basic animation.
The problem is that I copied the joint information (select hierarchy on my root joint, right click first frame, copy, right click end frame, paste) and then had two seemingly identical frames spaced apart by about 10 frames. I expected this to not cause any tween to occur (as the two keyframes are the exact same already) but much to my dismay the characters body parts seemed to spin and move in a way I did not want at all. Trying to move them around creates the same issue of spinning body parts and is impossible to really fix without setting each frame manually.
Each joint on the model has each attribute keyed and set to be equal, auto key is on.
Any ideas?
Here's a link to the file if anyone is willing to take a look at what I mean.
https://www.sendspace.com/file/m7w5kz
Last edited by edisonfloyd; 06-07-2012 at 04:58 AM.