Ah, that was the problem. I didn't realize the meshes had to be on top of each other. I tried again, and it worked, but not very well. I tried bump and diffuse maps. The wooden board texture transferred ok, but the metal parts didn't. The envelope didn't cover the metal parts fully unless I enlarged a lot and then it didn't keep its shape but sort of balooned. If the envelope covers the metal parts fully then their surface textures transfer fine but there is sort of smear around them from the angled envelope. I must be missing something.Since you made a "hipoly" version of something, you need a lowpoly that matches it but for that shape even a simple cube properly modified can work. Once you have this, create the UVs and remember to keep them in the 0 to 1 space. Once this is done, you can bake your maps using transfer-maps choosing as target mesh the lowpoly mesh and as source mesh all the meshes that make your hi-poly. Choose the maps you need, tweak the envelope and you are done.
If you are having problems with it you are most probably messing with the settings or not having the 2 meshes one on top of the other.