Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 26-07-2004 , 08:04 PM
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Influence objects

Having my first go at character animation, and I'm using half a sphere as an influence object to make the biceps bulge when the arm bends, and when I'm scaling the half sphere, it works fine, but when I'm using SDK the sphere doesn't influence the arm at all, it just goes straight through...

Anybody know what the problem could be? I've tested the SDK and the sphere deforms like it's supposed to...


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# 2 26-07-2004 , 09:03 PM
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And another thing user added image

I've got a basic skeleton layout of a man, and the tut I'm following says that I should move the pelvis down the make him bend his knees a little.

But the pelvis is the top joing (or whatever it's called) and when I move it, I move the entire skeleton... How do I make him squat without moving the entire skeleton?


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 3 27-07-2004 , 12:02 AM
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Originally posted by blomkaal
And another thing user added image

I've got a basic skeleton layout of a man, and the tut I'm following says that I should move the pelvis down the make him bend his knees a little.

But the pelvis is the top joing (or whatever it's called) and when I move it, I move the entire skeleton... How do I make him squat without moving the entire skeleton?

when you put ik on the leg joint (i.e. hip to ankle etc..) they will stay planted, then the knees can bend. although u should always place your leg skeleton with a slight bend just so the ik can evaluate properly. [u can also set preferred angle if anything]

# 4 27-07-2004 , 12:03 AM
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Re: Influence objects

Originally posted by blomkaal
Having my first go at character animation, and I'm using half a sphere as an influence object to make the biceps bulge when the arm bends, and when I'm scaling the half sphere, it works fine, but when I'm using SDK the sphere doesn't influence the arm at all, it just goes straight through...

Anybody know what the problem could be? I've tested the SDK and the sphere deforms like it's supposed to...

careful of what is being driven. double check to make sure you have the correct transform or shapeNode being driven by joint rotation.

# 5 27-07-2004 , 09:06 AM
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I've set preferred angle, and the foot have a reverse foot setup (I think it called something like that)...

I don't think it's the SDK that's the problem because it works fine, it just won't influence the arm... But I'm sure I can learn to live without the biceps, it's just Primitive Man anyways user added image


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
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