This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I know I can import Adobe Illustrator paths into Maya, but, I was wondering if Maya has a way to manipulate a Curve's vertices with "handles" like you can in Illustrator.
3dsmax has this capability. So, I'm hoping that Maya has a similar approach and that I just haven't found it yet.
Yea, because I rather build everything in Maya then import stuff in. I seem to come across fewer problems that way. Which pretty much goes for any program.
Now if only their web site would work. I am unable to set up a username and password. I kept getting an error telling me I didn't fill out a username; which wasn't true.
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