Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 29-09-2002 , 07:17 PM
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Creature Modeling

Just few creatures im working on.

Kurt

# 2 29-09-2002 , 07:18 PM
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Monster

# 3 29-09-2002 , 07:19 PM
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Dog

# 4 29-09-2002 , 07:31 PM
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is that all nurbs. yowzer

# 5 29-09-2002 , 07:45 PM
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Nope all polys my friend. Question!!! How do u take a sceen snap shot of a wire frame? Im used to working on a Mac, and I dont know how to take a picture with wire frame just on the MAYA work screen.

# 6 29-09-2002 , 07:46 PM
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Franky 2

# 7 29-09-2002 , 07:47 PM
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Franky side

# 8 29-09-2002 , 07:53 PM
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have you got a website. i need to see more. i like the bow and arrow guy you did. oh on there was tutoruial. on doing it some where have to search.

thought it said sub d models in the gallery heh heh.

# 9 29-09-2002 , 08:00 PM
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I use sub-d's to help form the poly model. When I like the why it looks, I turn into a poly for binding. I dont have a website yet im waiting on getting my new reel done before I get one.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 10 29-09-2002 , 08:06 PM
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awesome work kurt! love the monster... very nice and smooth.. awesome, simply awesome

great detail on frankie to

# 11 29-09-2002 , 11:56 PM
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I also dig the monster, very nice and smooth !


The Important Thing is NOT to Stop Questioning.
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# 12 30-09-2002 , 12:10 AM
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Nice job! to take a screen grab, simply press the Print Scrn button on the keyboard. That "Copies" the screen. Open photoshop or another image program and paste (Ctrl + V) and it will paste the screen grab that was taken.

# 13 30-09-2002 , 01:57 AM
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Finally wire pics!!! Thanks mtmckinley

# 14 30-09-2002 , 01:59 AM
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Frank only 709 Faces

# 15 30-09-2002 , 02:00 AM
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Dog 1029 faces

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