Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 26-02-2004 , 11:26 AM
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Join Date: Feb 2004
Posts: 4

nurbs/polygon

which is easier to model with ??

for a car/bike.... with blueprints..


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# 2 26-02-2004 , 01:48 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
it's a matter of opinion. Mine is polygons.

# 3 26-02-2004 , 03:15 PM
genius995's Avatar
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Join Date: May 2003
Location: Holland
Posts: 152
As mike said, matter of opinion...
But I think polygons are better to work with (when you're modelling a car)
NURBS can be soooo time-consuming and could be a bit difficult, however, you have better control over the cars curves...


whatever!
# 4 26-02-2004 , 03:23 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
of course, you can use curve commands and have polygon outputs. user added image

# 5 26-02-2004 , 03:46 PM
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Join Date: Jan 2003
Location: AB, Canada
Posts: 550
I only resently started using poly for modeling and dicovered it is a joyfull fast way to model. Some people prefer to use nurbs for muscles/fine detail etc.. however I would sugest you try it yourself each way and see how it feels for you.

# 6 27-02-2004 , 02:29 AM
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Join Date: Feb 2004
Posts: 4
Yeah i just started modelling with polygons, less confusing, and very straight forward......

but i was wandering ...... what happens if you wanna model a bike??..... hmmm..

thanks guys


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# 7 27-02-2004 , 03:12 AM
dragonsfire's Avatar
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Join Date: Jan 2003
Location: AB, Canada
Posts: 550
I did a penny bike in subD's, was a pain, I see later that it would have been easier as a nurbs. So I guess it depends on what you are modeling.

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