Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 10-08-2004 , 12:32 AM
Tzeentch's Avatar
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Join Date: Jul 2004
Location: Great Falls, MT
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One question...

Just a quick question....probably gonna take about two seconds to answer, but it's been bothering me for the past two weeks.

How do I create a really convincing starfield in Maya?

# 2 11-08-2004 , 03:26 PM
carrot juice's Avatar
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Location: San Antonio, TX
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1. pfx brush (galaxy i think)

2. paint texture in photoshop/find photo of starfield

3.use multiple planes with transp maps on a black BG for a sense of motion

# 3 11-08-2004 , 05:30 PM
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Thanks, I'll give some of those a shot. As it stands now...I had a big cube and each face was mapped with a starfield picture...but it always looked blurry.

# 4 11-08-2004 , 06:25 PM
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that could be due just to your image not being high-resolution enough. for a panoramic backround it's got to be EXTREMELY hi-res to look very good. maybe try and find some hi-res hubble photos or somehting. i remember finding a database of those at NASA.gov a while back...

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