This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
My little Elfin guy has been put to one side. My little bro has finally given me an image to work with. I've been nagging him for quite some time now. The only thing that got him going is kurt's character challenge!
and my progress so far... got assignments (non-maya) due in tomorrow so I best at the very least have a look at the paper. Chances are i'll be back working on this before long
... but if ur modeling it to the proportions on my image , then the only thing i would say is that the torso is a bit stretched ... i drew it to about '6heads' tall , ur proportions look as if they are about "7heads"
Well now its got a head to start counting head heights by... If u want it exactly the way u draw it then at least give me some front and side sketches...
C&C please. built the whole model on a low poly count. 1600 at present with hands left to go. So I haven't quite got as many lines as i'd like to. mite post the unsmoothed version soon.
thanx chicken, looking at the fingers in my workspace they seem fine. rendered them from some different angles, look dodgy. going to have to look into this one
Right then, had a real play around with the model. Rigged it, found lots of modelling flaws. in particular an elusive 5 side that wudn't behave. found some more proportion problems.
So it was back to modelling again. hopefully i got it close enough now. any C&C?
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