Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 05-01-2005 , 11:23 AM
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Join Date: Dec 2004
Location: Poland
Posts: 7

Mental Ray Problem

Hi, I'm new here.
I've done a "cartoon dog model" from video tut.
And i was trying to rendrer it with Mental Ray (GI and Final Gather)
When its Polygons its render fine but when I convert this model to Subdiv its rendering witout my dog model ?!?!?! And with that info " Error: (Mayatomr.Geometry) : polyToSubdShape1, non-quadrilateral face in subdivision surface base mesh not supported, ignored "
WHY ????
Does anybody know how to solve that problem. THX

# 2 05-01-2005 , 12:43 PM
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Location: London, UK
Posts: 2,800
because you need to have all your polys as four sided quads to be able to use maya subdivs with MR it sucks but it's just the way it is. You will need to change your mesh to remove all n sided and 3 sided polys.

:bandit:
Alan


Technical Director - Framestore

Currently working on: Your Highness

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# 3 05-01-2005 , 04:11 PM
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Join Date: Dec 2004
Location: Poland
Posts: 7
Thanks for reply Alan

*#!*% user added image Is there any other way to "smooth" (except Subdiv) my poly model ?

# 4 05-01-2005 , 04:57 PM
Alan's Avatar
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Join Date: Oct 2002
Location: London, UK
Posts: 2,800
use poly smooth with a couple of iterations.

Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
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