This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
This is my first head modeled this way ( it is really headache ), just want to show you guys What do you mean?
B.T.W. I have saw one movie on the luxology site ( Modo ) , how you can change the distortion in the perspective viewport by changing the Open GL settings. Does anybody know if it is possible in Maya? ( hope you know what I mean )
to change the level of perspective, select the camera and change the angle of view in the attributes window or the channel editor. Lower angle=less perspective or try cranking it up for some truly vomit inducing perspective.
There is also a box you can tick in the attribute window to make the camera orthographic which can be handy.
that´s a nice patch head JCUBE! I tried to patchmodel me a head myself, but think I´ll give it up right now. I just don´t have the patience for cut, attach, cut,... and it get´s more and more far away from looking like a face/head.
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