This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
This is a wip for a maya class that i am taking. poly count is at 7646. this will be a main character for an animation, just for fun, but i want to keep the poly count sort of near high quality pc game / next gen game polycounts for my own benefit. i think i'm very close to finishing the modelling stage of this character, but i want some comments on my modelling style. i have already tried rigging it up just for fun once and i think it's deforming pretty well, but if anyone sees any obvious problems i'd love to hear it. also looking for any sort of creative critiques...even though it's a stylized model.