Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 24-03-2005 , 07:16 PM
soulcialism's Avatar
Registered User
Join Date: Nov 2003
Posts: 91

wip-batty professor

Hey everyone,
This is a wip for a maya class that i am taking. poly count is at 7646. this will be a main character for an animation, just for fun, but i want to keep the poly count sort of near high quality pc game / next gen game polycounts for my own benefit. i think i'm very close to finishing the modelling stage of this character, but i want some comments on my modelling style. i have already tried rigging it up just for fun once and i think it's deforming pretty well, but if anyone sees any obvious problems i'd love to hear it. also looking for any sort of creative critiques...even though it's a stylized model.

user added image

user added image

aim: rabidflamingo
# 2 24-03-2005 , 07:47 PM
gohan1842's Avatar
Join Date: Jul 2004
Posts: 1,060
Nice. Looking forward to seeing where this one goes.

I'm not a geek. I'm a nerd.

msn -
I'm up for a chat anytime.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads