Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 15-08-2005 , 06:20 PM
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a car, imagine that

Ok I am so entirely new not just to maya but to the entire 3d design. I have surfed the web almost an entire month striaght and seen tuts after tuts. In my opinion a car was the place to start, as it seemed not easy but not too hard. So I started on my car. I have a very basic shape now and have a question. When I convert to sub-d's from poly why do I get all these screwy disconnected edges??

# 2 15-08-2005 , 08:02 PM
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Uh, man, you should show us the car before we can comment on it, ok?

# 3 15-08-2005 , 08:10 PM
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:headbang: ummm.... sorry bout that, attached is a side shot, poly on top and sub-d on bottom

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# 4 15-08-2005 , 08:13 PM
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because your wheel has like umpteen sided polygon faces. Try keeping it all in quads, it will help a WHOLE LOT. And you don't necessarily have to convert it to SubD, you could just use the polygon smooth option.
Cheers, user added image
, Matt user added image

# 5 15-08-2005 , 08:29 PM
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so then was I not supposed to split the polygon along the wheel arc???

# 6 15-08-2005 , 08:48 PM
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yeah, but keep on splitting the rest of the wheel arch so that every single face on the whole car is a quadrilateral!

# 7 15-08-2005 , 09:02 PM
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I see what you are saying about the polygons having too many sides, however when I try to split some poly's it just plain won't split anything, I did smooth it and it looks great rendered, well not great but great for me, but I still haven't made the needed quads so all the polys went psycho on me

# 8 15-08-2005 , 09:29 PM
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Or maybe u can hit quadrangulate on the polys menu.


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# 9 16-08-2005 , 02:54 PM
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I can't find this option, I use the smooth polygons and my edges don't break apart anymore, however the quads that are made from this are all screwy


Last edited by shadowking420; 16-08-2005 at 05:27 PM.
# 10 16-08-2005 , 06:18 PM
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well here is the shape it's in now...

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# 11 16-08-2005 , 06:41 PM
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well u got the shape right, ill tell ya that, i dont expect u to get this right at all, u know y, since ur very new at this, it will be unusual if u do somethin excellent on ur first work, hehe, that means u got talent user added image keep it up


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