This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I will be interedted to see how this develops. When I do something like this i like to start with a poly plane and do a lot of edge extrusions. get alot more accurate result.
Thanks! I think it will take me some time to get texturing down, because I am really new to texturing. So that will take a good amount of the month I am sure.
Here we go, here is the basic model. I am going to add some detail to the model, but here is the basis of the core.
I am going to need some serious help on UV texturing (the most I have really textured with sewing UVs is a 4 sided box!) so I am going to need some help if anyone has any tutorial links etc...
Tell me what you think so far, here is some progress.
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