Re: I Think, Maya is better Than Max for Film Making.
Originally posted by waheed
. When these low detailed characters are converted into high detailed characters using Modifiers e.g. Mesh Smooth, 3D Model becomes more heavier and for me, even on my P4 with 2G Ram and NX 6600, my machine responds slow while I go to style the hair of my character.
Depends how u worked on it, if u're working with a editable polygon in max and add a meshsmooth on top of it and continure working on the editable poly but viewing the meshsmooth result then yes, it tends to go slow. However if u were to work on the meshsmooth's virtices and edges and what nots then u'd get desent speed.
In maya u don't have that, u convert it into a subdiv and u don't get to work at a lower level like in max. So maya isn't computing all the calculation between modifiers at once. What u seemed to have not realised is that max had an option in the editable polygon modifier to turn ur model in a sorta maya "subdiv". Its called "Use NURMS subdivision" and that is faster than meshsmooth. However a faster still is the modifier TurboSmooth that came out in max 7, u can add that on top of ur stack and u get pretty good speed. Meshmooth is a real pain, If u just wanted smoothness then TurboSmooth would be one's best bet.
*Edit* and this is on my computer which isn't nearly as good as urs.
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