Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 08-04-2006 , 11:01 PM
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Join Date: May 2005
Location: Vancouver
Posts: 15

adding to a rig after weighting

hey, i'm in the middle of painting the weighting for my mesh, but wanted to add a few more bones in for 2ndary action (flapping coat tails).

can i change the rig and reuse my old weighting?

if anyone has any other recommendations for animating "flapping bits" like collars etc. gimme a shout.

this is supposed to be a game model, so not sure about using deformers...

thanks

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