Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 16-01-2007 , 12:22 PM
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Join Date: Dec 2006
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Move bones after binding

Is it possible to move joints after smooth binding?

I don't want to paint the weights for other parts of the body all over again - can I move two/three bones into a better position?

Thanks

James

# 2 16-01-2007 , 12:37 PM
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Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Basically no.

You would have to unbind the skin and then deal with your joints. Re bind and redo the weights.


Chris (formerly R@nSiD)
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# 3 16-01-2007 , 12:59 PM
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Join Date: Dec 2006
Posts: 72
NOOOOOOOOOOOOOOOOOOOOOO!

Might as well bloody start again!

:-(

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