Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I made a start on blocking out his robe - i ended up trying jramauri's idea and it seemed to work pretty well. I also gave him a bag and a small fan, but I am not too happy with the fan at the moment so I might lose it.
younglion - here is a shot of his body smoothed - I wasn't planning on smoothing for the final version. I need to add some more details to his body such as fingernails and stuff to his face. I am never sure how to add details - whether to keep working on polygons or convert to sub div which just always ends up looking messy when I convert.
THX1138 - hmm - i don't think I have made too many changes to his topology to be honest. thanks for the good words though. I still need to do some work to the ends of the stick. It took a couple of days to model - pretty mindless work which is always fun.
for your signature arran just get rid of the space between the href= bit - I think it can go a bit screwy when copying and pasting into the signature box in your options. Maybe also make sure the href is double quoted on each side so things dont accidentally show up wrong
thanks t1ck - I gave that a shot but no luck, unless I didn't do it right, which is very likely.
Actually, I haven't touched my signature - it was working fine up until a couple of days ago when I noticed a few other peoples' signatures mess up at the same time.
started making the end of the log and his necklace thing. not sure how to make the beads around his neck. I am guessing maybe duplicate around a path (?) but I didn't have much luck when I tried. Any ideas?
Looking sweet arran, (Hope you didn't mind, me pinching your Buddha idea) Anyway, I would create a cv loop, array a sphere around the path, then parent the spheres to the loop and adjust/fit the necklace around the neck. If that makes sense.
If you believe in telekinesis, raise my right hand.
create your bead. decide how many beads you want. make that the length of your timeline. draw your curve you want the beads to go on (around his neck, draped off somewhere, etc.). highlight the bead and curve and 'attach to motion path' in the animate menu. go into 'create animation snapshot'-->options, and choose the start/end, length of your timeline for the end, increment of one.
thanks marlonjohn. At the moment his polycount is 41235, though about quarter of that is taken up by his stick.
small update - I added his necklace, finished the ends of the stick, gave him some bulbous earlobes, also some sandals and built a new fan. I probably won't include the fan in the final model as it's a bit thin or I might build a thick version at the end.
Still need to do some major work on his robe and his trousers and then I think I am ready to build his smiling blend shape face and rig him.
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